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<blockquote data-quote="jgsugden" data-source="post: 6529453" data-attributes="member: 2629"><p>I imagine that the hoard delivery rate is a factor of how long it takes to advance through levels. Lower levels go by quickly if you follow the guidelines, then levels 5 to 10 take longer, with 11+ accelerating a bit. </p><p></p><p>Regardless, it doesn't matter that much. The restriction of three attuned items per PC keeps PCs from getting too powerful due to items. They can only get so far ahead of the curve. </p><p></p><p>5E makes items iconic. You don't have the 4E 'must fill slot' mentality. You have a smaller number of items that make a difference and don't get washed out because you have too many items. If you follow the guidelines, you get about 20 A items, 17 B items, 20 C items, 15 D items, 7 E items, 10 F items, 5 G items, 5 H items, and 5 I Items. Most of slots A, B, C, D and E are one use items. If you look at the percentages of each of those categories that are one use items and the percentage that are not used up quickly and then apply those rates to the expected number of items, the group will get ~30 items that are not used up when activated over 20 levels. Over 5 PCs, that is 6 items per PC. If half of those are attuned - it means the PCs get an average of 3 attuned items over 20 levels... and if you use purely rolled up items, there is no guarantee the PCs can make great use of each of those items, either.</p><p></p><p>That is clearly intended. Items are meant to mean something. For example, how many +1 weapons do you think a party is expected to find over 20 levels? The answer? 1 or 2. They should average 9.46 table F items and 0.15 of them are +1 weapons. The old assumption that every PC is going to be walking around with a +1 weapon by level 5 is just WRONG in 5E based upon the DMG guidelines. And +2 weapons? They are supposed to find 0 or 1 of those... and 0 or 1 +3s, too! This doesn't factor in the named items with attack bonuses, but it does tell you there is a real chance that under the rules as written a warrior PC might wander his entire career and never use a magic weapon.</p><p></p><p>The DM has the freedom to create a magic item economy that allows for the acquisition of some more items, but under the base rules.... items are meant to be rare and iconic - mythical and special (from a +1 shortsword all the way up to the Staff of the Magi).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6529453, member: 2629"] I imagine that the hoard delivery rate is a factor of how long it takes to advance through levels. Lower levels go by quickly if you follow the guidelines, then levels 5 to 10 take longer, with 11+ accelerating a bit. Regardless, it doesn't matter that much. The restriction of three attuned items per PC keeps PCs from getting too powerful due to items. They can only get so far ahead of the curve. 5E makes items iconic. You don't have the 4E 'must fill slot' mentality. You have a smaller number of items that make a difference and don't get washed out because you have too many items. If you follow the guidelines, you get about 20 A items, 17 B items, 20 C items, 15 D items, 7 E items, 10 F items, 5 G items, 5 H items, and 5 I Items. Most of slots A, B, C, D and E are one use items. If you look at the percentages of each of those categories that are one use items and the percentage that are not used up quickly and then apply those rates to the expected number of items, the group will get ~30 items that are not used up when activated over 20 levels. Over 5 PCs, that is 6 items per PC. If half of those are attuned - it means the PCs get an average of 3 attuned items over 20 levels... and if you use purely rolled up items, there is no guarantee the PCs can make great use of each of those items, either. That is clearly intended. Items are meant to mean something. For example, how many +1 weapons do you think a party is expected to find over 20 levels? The answer? 1 or 2. They should average 9.46 table F items and 0.15 of them are +1 weapons. The old assumption that every PC is going to be walking around with a +1 weapon by level 5 is just WRONG in 5E based upon the DMG guidelines. And +2 weapons? They are supposed to find 0 or 1 of those... and 0 or 1 +3s, too! This doesn't factor in the named items with attack bonuses, but it does tell you there is a real chance that under the rules as written a warrior PC might wander his entire career and never use a magic weapon. The DM has the freedom to create a magic item economy that allows for the acquisition of some more items, but under the base rules.... items are meant to be rare and iconic - mythical and special (from a +1 shortsword all the way up to the Staff of the Magi). [/QUOTE]
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