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Treasure Rolls & "a typical campaign"
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<blockquote data-quote="Reynard" data-source="post: 6543553" data-attributes="member: 467"><p>You are sort of asking to have your cake and eat it too, though. So characters are vagabonds who bounce from inn to inn, looking for caves full of loot? Why then would we assume the adventurer would be able to easily spend that loot? Who is going to take the ancient coinage? Who is going to buy the fist sized emeralds off them? Who is going to convert the ancient golden idol into liquid cash? If the PCs exist outside the regular world's economy, then they have nowhere to spend their loot unless they find collectors and other wealthy folks willing to trade something the PCs value for it. If adventuring is a part of the economy, then all the things I mentioned -- fees and taxes and expenses and lives -- are part of it too because there would be an "adventuring class" of people. You don't tend to see people of one economic class shopping in lower economic zones. In fact, most people with a little bit of economic leeway shop "up" and try and access a couple status symbols of the next higher class.</p><p></p><p>Again, it sort of comes down to whether people want to think of their characters as actual living people. Imagine what it would be like to spend your entire life hiking through the woods, eating beef jerky and dry bread, sleeping on the ground with just a bedroll and a blanket to warm you. And those are when you are *not* in a dank, monster filled hell hole, rummaging through offal and viscera in search of a few pennies. Every once in a while, you spend one night at an inn, but make sure you buy the cheapest meal and rent the cheapest room. It would not be fun.</p><p></p><p>I think implementing some decent long term physical and psychological health and wellness rules would go a long way toward helping encourage players to consider those aspects of the game and their characters. Otherwise, you're really just playing Diablo on paper (and my Diablo 3 character doesn't have anything to spend his money on either!) -- which is, of course, a totally valid way to play but I find it terribly boring.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6543553, member: 467"] You are sort of asking to have your cake and eat it too, though. So characters are vagabonds who bounce from inn to inn, looking for caves full of loot? Why then would we assume the adventurer would be able to easily spend that loot? Who is going to take the ancient coinage? Who is going to buy the fist sized emeralds off them? Who is going to convert the ancient golden idol into liquid cash? If the PCs exist outside the regular world's economy, then they have nowhere to spend their loot unless they find collectors and other wealthy folks willing to trade something the PCs value for it. If adventuring is a part of the economy, then all the things I mentioned -- fees and taxes and expenses and lives -- are part of it too because there would be an "adventuring class" of people. You don't tend to see people of one economic class shopping in lower economic zones. In fact, most people with a little bit of economic leeway shop "up" and try and access a couple status symbols of the next higher class. Again, it sort of comes down to whether people want to think of their characters as actual living people. Imagine what it would be like to spend your entire life hiking through the woods, eating beef jerky and dry bread, sleeping on the ground with just a bedroll and a blanket to warm you. And those are when you are *not* in a dank, monster filled hell hole, rummaging through offal and viscera in search of a few pennies. Every once in a while, you spend one night at an inn, but make sure you buy the cheapest meal and rent the cheapest room. It would not be fun. I think implementing some decent long term physical and psychological health and wellness rules would go a long way toward helping encourage players to consider those aspects of the game and their characters. Otherwise, you're really just playing Diablo on paper (and my Diablo 3 character doesn't have anything to spend his money on either!) -- which is, of course, a totally valid way to play but I find it terribly boring. [/QUOTE]
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