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Treasure Rolls & "a typical campaign"
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<blockquote data-quote="Jester David" data-source="post: 6544494" data-attributes="member: 37579"><p>Magic item prices.... I have trouble believing it's even possible to accurately have absolute prices for magic items. </p><p></p><p>First having set prices makes it easier for players to expect to buy items at that price. Because that's what's in the book. </p><p>But more importantly, the relative power of items varies based on the campaign. </p><p></p><p>The value of a sword of dragonslaying varies dramatically if a campaign has rare or regular dragons. Boots of flying are arguably better than slippers of spiderclimb, but in a dungeon heavy campaign the latter might be more valuable than the much more rare wings or flying. Ditto boots of water walking in an aquatic campaign. A ring of invisibility is solid, but in a party with a rogue it's even more valuable. And a belt of giant strength is if completely different worth when a fighter is a Dexy swashbuckler versus a great weapon fighter. And how do you price something like a holy avenger? Do you assume paladin or not? </p><p>And there are all the "odd" items like alchemy jugs. That's pricey by the numbers but no one would buy one, and it's worth far more sold for half price. </p><p></p><p>Too many assumptions have to be made, so hard pricing is useless, and pretty much comes down to one developer's opinions and values.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6544494, member: 37579"] Magic item prices.... I have trouble believing it's even possible to accurately have absolute prices for magic items. First having set prices makes it easier for players to expect to buy items at that price. Because that's what's in the book. But more importantly, the relative power of items varies based on the campaign. The value of a sword of dragonslaying varies dramatically if a campaign has rare or regular dragons. Boots of flying are arguably better than slippers of spiderclimb, but in a dungeon heavy campaign the latter might be more valuable than the much more rare wings or flying. Ditto boots of water walking in an aquatic campaign. A ring of invisibility is solid, but in a party with a rogue it's even more valuable. And a belt of giant strength is if completely different worth when a fighter is a Dexy swashbuckler versus a great weapon fighter. And how do you price something like a holy avenger? Do you assume paladin or not? And there are all the "odd" items like alchemy jugs. That's pricey by the numbers but no one would buy one, and it's worth far more sold for half price. Too many assumptions have to be made, so hard pricing is useless, and pretty much comes down to one developer's opinions and values. [/QUOTE]
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