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General Tabletop Discussion
*Dungeons & Dragons
Treasure Rolls & "a typical campaign"
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<blockquote data-quote="DaveDash" data-source="post: 6545206" data-attributes="member: 6786202"><p>More like "Anything that seems to hard to balance we will get the DMs to sort it out!". Or "DM's at home must love laboring over this stuff like we do, they can create it and we can keep costs down!".</p><p></p><p>Whether or not that philosophy is going to work long term is yet to be seen. Pathfinder seems to be doing alright though. Maybe WoTC just realised they couldn't actually compete that system and decided to go the other route, after all, that seems aligned with their goal of keeping costs down and producing little content (while what gets outsourced is of poor quality).</p><p></p><p>5e is great but the DMG is poor. I dont want a book of guidelines. I want to pay professional game designers to give me content I can use and reduce my workload. Out of the 300 pages or whatever in that book, I find myself using Treasure, Monster Building, and that's it. I go back to the 3.5 SRD which actually has an index for sections like traps larger than the ENTIRE traps section of the 5e DMG itself.</p><p></p><p>WoTC seem to have avoided putting in any rules at all for traditionally core D&D stuff, yet had no problems going gang busters with rules for things that DMs will likely never use. It's almost as if they're too scared to even attempt to balance things that err on the side of difficulty, and instead we get a vague table thrown in there for good measure.</p><p></p><p>I've seen a few D&D youtubers switch from 5e over to PF of late now that there isn't actually anything to do in 5e (unless you love slaving away creating your own content), and they've all made comments how awesome the equipment guides are and such. But hey, I guess the grognards have spoken eh. Magic item prices are out and piles of meaningless treasure (and lazers) are in!</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6545206, member: 6786202"] More like "Anything that seems to hard to balance we will get the DMs to sort it out!". Or "DM's at home must love laboring over this stuff like we do, they can create it and we can keep costs down!". Whether or not that philosophy is going to work long term is yet to be seen. Pathfinder seems to be doing alright though. Maybe WoTC just realised they couldn't actually compete that system and decided to go the other route, after all, that seems aligned with their goal of keeping costs down and producing little content (while what gets outsourced is of poor quality). 5e is great but the DMG is poor. I dont want a book of guidelines. I want to pay professional game designers to give me content I can use and reduce my workload. Out of the 300 pages or whatever in that book, I find myself using Treasure, Monster Building, and that's it. I go back to the 3.5 SRD which actually has an index for sections like traps larger than the ENTIRE traps section of the 5e DMG itself. WoTC seem to have avoided putting in any rules at all for traditionally core D&D stuff, yet had no problems going gang busters with rules for things that DMs will likely never use. It's almost as if they're too scared to even attempt to balance things that err on the side of difficulty, and instead we get a vague table thrown in there for good measure. I've seen a few D&D youtubers switch from 5e over to PF of late now that there isn't actually anything to do in 5e (unless you love slaving away creating your own content), and they've all made comments how awesome the equipment guides are and such. But hey, I guess the grognards have spoken eh. Magic item prices are out and piles of meaningless treasure (and lazers) are in! [/QUOTE]
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