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General Tabletop Discussion
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Treasure Tables (or, how much gold DOES that goblin have?)
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<blockquote data-quote="fanboy2000" data-source="post: 6461960" data-attributes="member: 19998"><p>Excellent question. Let's see if I can answer it.</p><p></p><p>Not as such. What they have are random treasure table and, from that, I think we can extrapolate a range.</p><p></p><p>The individual treasure tables (i.e., the treasure that just a single monster might have) are just cash, no magic items. For example, the CR 0-4 individual treasure table can give you a result between 5cp to 6pp. </p><p></p><p>There are separate treasure tables for hoards. Those tables have the possibility of generating cash, gems, art objects, and magic items. A result on that table is basically a pointer to other tables for generating gems (theres a whole one and a half page spread of random gem and art object tables). </p><p></p><p>And yes, those tables include electrum pieces. </p><p></p><p>There's a table on page 135 that gives appropriate rarity for character levels. So, common and uncommon items are appropriate for PCs of any level, rare, 5th or higher, very rare 11th or higher, and legendary is 17+. </p><p></p><p>The magic item tables are lettered A-I. Table I is the only table with +3 Armor and a Sphere of Annihilation.</p><p></p><p>There's an 8% chance of getting to roll on table I if you roll on the CR 11-16 treasure hoard table. </p><p></p><p>There's a 20% chance of getting to roll on table I if you roll on the CR 17+ treasure hoard table.</p><p></p><p>Take from that what you will. </p><p></p><p></p><p></p><p>You roll, unsurprisingly, on the treasure hoard table corresponding to the CR of the monster. When you roll on any of those tables, there is always a chance of no magic items. But even a CR 2 White Wyrmling Dragon is going to be on a huge pile of coins. And there's a 3% chance of rolling on magic item table G, which has wand of fireball on it. (And an Ebony Fly, FWIW). </p><p></p><p>Can't say for 1e or 2e, sorry.</p><p></p><p>For fourth, I feel confident in saying that you could run an entire campaign from 1-20 and never give out a magic item that grants a bonus to anything. You'll probably want healing potions though. We're back to those being an important thing. </p><p></p><p>From a 3.x persepctive, I personally would fee comfortable dolling out treasure <em>exactly</em> the way a adventure does. But I don't know how useful that answer is to you. The reason is that, while magic items are far from being a necessity, they're a lot of fun. 5e goes a long way to suggesting that you don't need to doll out magic at all, or at a low rate. But the magic items are, I feel, a ton of fun.</p><p></p><p>5e seems to be doing that on via the random tables. And I think the reason is fairly simple, they don't want DMs to feel beholden to a rate of magic item distribution. But the random tables defiantly suggest a where the magic items are common, at least for the PCS.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 6461960, member: 19998"] Excellent question. Let's see if I can answer it. Not as such. What they have are random treasure table and, from that, I think we can extrapolate a range. The individual treasure tables (i.e., the treasure that just a single monster might have) are just cash, no magic items. For example, the CR 0-4 individual treasure table can give you a result between 5cp to 6pp. There are separate treasure tables for hoards. Those tables have the possibility of generating cash, gems, art objects, and magic items. A result on that table is basically a pointer to other tables for generating gems (theres a whole one and a half page spread of random gem and art object tables). And yes, those tables include electrum pieces. There's a table on page 135 that gives appropriate rarity for character levels. So, common and uncommon items are appropriate for PCs of any level, rare, 5th or higher, very rare 11th or higher, and legendary is 17+. The magic item tables are lettered A-I. Table I is the only table with +3 Armor and a Sphere of Annihilation. There's an 8% chance of getting to roll on table I if you roll on the CR 11-16 treasure hoard table. There's a 20% chance of getting to roll on table I if you roll on the CR 17+ treasure hoard table. Take from that what you will. You roll, unsurprisingly, on the treasure hoard table corresponding to the CR of the monster. When you roll on any of those tables, there is always a chance of no magic items. But even a CR 2 White Wyrmling Dragon is going to be on a huge pile of coins. And there's a 3% chance of rolling on magic item table G, which has wand of fireball on it. (And an Ebony Fly, FWIW). Can't say for 1e or 2e, sorry. For fourth, I feel confident in saying that you could run an entire campaign from 1-20 and never give out a magic item that grants a bonus to anything. You'll probably want healing potions though. We're back to those being an important thing. From a 3.x persepctive, I personally would fee comfortable dolling out treasure [I]exactly[/I] the way a adventure does. But I don't know how useful that answer is to you. The reason is that, while magic items are far from being a necessity, they're a lot of fun. 5e goes a long way to suggesting that you don't need to doll out magic at all, or at a low rate. But the magic items are, I feel, a ton of fun. 5e seems to be doing that on via the random tables. And I think the reason is fairly simple, they don't want DMs to feel beholden to a rate of magic item distribution. But the random tables defiantly suggest a where the magic items are common, at least for the PCS. [/QUOTE]
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