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General Tabletop Discussion
*TTRPGs General
Treasure when accellerating XP
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<blockquote data-quote="Cerebral Paladin" data-source="post: 4956033" data-attributes="member: 3448"><p>If you often give people higher plus versions of the magic they already have, you reduce the learning curve while still keeping them on the power curve of the default.</p><p></p><p>Note that this has the difficulty that it makes the magic less cool and exciting, but presumably you can still give them new different items on a schedule they can handle, while giving them their routine upgrades at an accelerated pace to match the XP schedule. (I might handle this by having the items upgrade through story events, special rituals, or even just DM fiat instead of finding new items. Then, you can limit the new items found to the intended variation and novelty stuff.)</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 4956033, member: 3448"] If you often give people higher plus versions of the magic they already have, you reduce the learning curve while still keeping them on the power curve of the default. Note that this has the difficulty that it makes the magic less cool and exciting, but presumably you can still give them new different items on a schedule they can handle, while giving them their routine upgrades at an accelerated pace to match the XP schedule. (I might handle this by having the items upgrade through story events, special rituals, or even just DM fiat instead of finding new items. Then, you can limit the new items found to the intended variation and novelty stuff.) [/QUOTE]
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Treasure when accellerating XP
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