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General Tabletop Discussion
*TTRPGs General
Treasure when accellerating XP
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<blockquote data-quote="karlindel" data-source="post: 4956803" data-attributes="member: 27103"><p>Sticking mostly to items that just have properties is one way to reduce the overhead, especially if you stick to items that provide static bonuses (like a bonus to a skill) that the PCs can just integrate into their stats and not have to worry about.</p><p></p><p>Just handing out higher level versions of items they're currently using will also reduce the overhead, as they already know those abilities, but does make for less fun in discovering new treasure.</p><p></p><p>One thing you might consider is giving out fewer items, but making the ones you do give out more powerful. You could convert the magic items the PCs gain over the level into their gp values, and add a few of the values together to get higher level items (being careful not to go above level +4). This has the dual benefit of fewer item powers for PCs to worry about and keeping more items up to date on the power curve (as weaker items will quickly become obsolete if they quickly level, making some of them barely worth the trouble of remembering).</p></blockquote><p></p>
[QUOTE="karlindel, post: 4956803, member: 27103"] Sticking mostly to items that just have properties is one way to reduce the overhead, especially if you stick to items that provide static bonuses (like a bonus to a skill) that the PCs can just integrate into their stats and not have to worry about. Just handing out higher level versions of items they're currently using will also reduce the overhead, as they already know those abilities, but does make for less fun in discovering new treasure. One thing you might consider is giving out fewer items, but making the ones you do give out more powerful. You could convert the magic items the PCs gain over the level into their gp values, and add a few of the values together to get higher level items (being careful not to go above level +4). This has the dual benefit of fewer item powers for PCs to worry about and keeping more items up to date on the power curve (as weaker items will quickly become obsolete if they quickly level, making some of them barely worth the trouble of remembering). [/QUOTE]
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Treasure when accellerating XP
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