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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4600919" data-attributes="member: 6533"><p>Behind the Treasury Doors are six rooms.</p><p></p><p>Room 1: The vestibule. It's a vestibule. Lovely one though. Some great desks for greeting. Also a vast apparatus built off of hydraulics and weights that acts primarilly as a machine for the creation and tracking of reciepts. It has other functions as well. A true master is said to be able to trigger a function that opens a door within the machine. Once inside one is able to 'see' the tax and disbursement information for the empire over a thousand years. Every coin that enters or exits passes beneath the machines great counting brushes and strikes a motionless crystal gong before being bagged or boxed for its eventual destination. The truest of masters is said to be able to strike said gong and cause every coin to vibrate.</p><p></p><p>There's some good desks in here for more mundane purposes, some security, and an excellent small kitchen.</p><p></p><p>Kitchen is haunted. No one cares.</p><p></p><p>Room 2: The Vault.</p><p></p><p>This room is vast and contains all the relics of the empire that are so precious that they must be seen every day and their accompanying security and ritual spaces. No one actually uses this room for anything. It's only purpose is to be passed through on your way to actual business areas so that someone can be said to see this limitless multitude of unique artifacts every single day. If someone doesn't gods are said to get upset.</p><p></p><p>The back of the Vault contains doors to three public doors to other areas and one door that is very very public and ostentatious and clearly also the most private in the place.</p><p></p><p>Door 1: The Coin Caverns</p><p></p><p>This is actually a passage that leads to the vast underground complex in which the coinage is actually made and regulated. </p><p></p><p>Door 2: The Fisc</p><p></p><p>Portions of this room are very well organized. It's vast. Under normal periods it is divided between accountants and the government's personal treasury and private operations. The room can be endlessly reengineered to function. Once it was flooded for a special guest or a thief - accounts vary. </p><p></p><p>Door 3: Emergency Operations</p><p></p><p>This is the shadow treasury. Normally only used when an additional beauracracy must be created to deal with special circumstances - war, floods, or famine - under other circumstances it functions as a theater in which models of said circumstances can be created, run, and then broken down. A mathematics school, art academy, excellent bar, and temple are all located internally.</p><p></p><p>For a while a dragon and a djinn did all of this work, but there was some - unpleasantness.</p><p></p><p>Door 4 (The Great Door): The Embassy</p><p></p><p>The room holds six objects. Two chairs - one on either side of a double sided desk -, said desk, a large book, a writing set, and a xylophone.</p><p></p><p>They're all resplendent. Even the xylophone.</p><p></p><p>If you sit in the chair nearest to the door and know the right percussion tune the book will open and allow you to make an appointment with the ambassador from the infernal realms. He/she/it is very prompt and generally has an open schedule.</p><p></p><p>Other rituals can summon other embassies. </p><p></p><p>Those ambassadors are summoned even less often.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4600919, member: 6533"] Behind the Treasury Doors are six rooms. Room 1: The vestibule. It's a vestibule. Lovely one though. Some great desks for greeting. Also a vast apparatus built off of hydraulics and weights that acts primarilly as a machine for the creation and tracking of reciepts. It has other functions as well. A true master is said to be able to trigger a function that opens a door within the machine. Once inside one is able to 'see' the tax and disbursement information for the empire over a thousand years. Every coin that enters or exits passes beneath the machines great counting brushes and strikes a motionless crystal gong before being bagged or boxed for its eventual destination. The truest of masters is said to be able to strike said gong and cause every coin to vibrate. There's some good desks in here for more mundane purposes, some security, and an excellent small kitchen. Kitchen is haunted. No one cares. Room 2: The Vault. This room is vast and contains all the relics of the empire that are so precious that they must be seen every day and their accompanying security and ritual spaces. No one actually uses this room for anything. It's only purpose is to be passed through on your way to actual business areas so that someone can be said to see this limitless multitude of unique artifacts every single day. If someone doesn't gods are said to get upset. The back of the Vault contains doors to three public doors to other areas and one door that is very very public and ostentatious and clearly also the most private in the place. Door 1: The Coin Caverns This is actually a passage that leads to the vast underground complex in which the coinage is actually made and regulated. Door 2: The Fisc Portions of this room are very well organized. It's vast. Under normal periods it is divided between accountants and the government's personal treasury and private operations. The room can be endlessly reengineered to function. Once it was flooded for a special guest or a thief - accounts vary. Door 3: Emergency Operations This is the shadow treasury. Normally only used when an additional beauracracy must be created to deal with special circumstances - war, floods, or famine - under other circumstances it functions as a theater in which models of said circumstances can be created, run, and then broken down. A mathematics school, art academy, excellent bar, and temple are all located internally. For a while a dragon and a djinn did all of this work, but there was some - unpleasantness. Door 4 (The Great Door): The Embassy The room holds six objects. Two chairs - one on either side of a double sided desk -, said desk, a large book, a writing set, and a xylophone. They're all resplendent. Even the xylophone. If you sit in the chair nearest to the door and know the right percussion tune the book will open and allow you to make an appointment with the ambassador from the infernal realms. He/she/it is very prompt and generally has an open schedule. Other rituals can summon other embassies. Those ambassadors are summoned even less often. [/QUOTE]
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