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General Tabletop Discussion
*Pathfinder & Starfinder
Treasures, Rewards and an NPC Party
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<blockquote data-quote="Flipguarder" data-source="post: 5125905" data-attributes="member: 61430"><p>Ok, my thoughts on the subject.</p><p></p><p>1. Although a cool idea, and desired by many DMs, using NPCs built "like" PCs is generally not a great idea.</p><p>2. The quickest and easiest solution would be to tell the PCs that this stuff is tuned directly to the people who used them, and thus cannot be used by the PCs. However allow them to sell said items for about the worth of a hard treasure parcel.</p><p>3. If you played your cards right, you might be able to give the enemies items that the PCs can't use all that effectively.</p><p>4. My favorite solution would be to lower all the Enemies gear level by 1. (if they have +3 weapons, make them +2) and don't lower their att bonus for doing so. Pcs should be none the wiser, and then you can significantly lower the amount of stuff you are throwing at them.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 5125905, member: 61430"] Ok, my thoughts on the subject. 1. Although a cool idea, and desired by many DMs, using NPCs built "like" PCs is generally not a great idea. 2. The quickest and easiest solution would be to tell the PCs that this stuff is tuned directly to the people who used them, and thus cannot be used by the PCs. However allow them to sell said items for about the worth of a hard treasure parcel. 3. If you played your cards right, you might be able to give the enemies items that the PCs can't use all that effectively. 4. My favorite solution would be to lower all the Enemies gear level by 1. (if they have +3 weapons, make them +2) and don't lower their att bonus for doing so. Pcs should be none the wiser, and then you can significantly lower the amount of stuff you are throwing at them. [/QUOTE]
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Treasures, Rewards and an NPC Party
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