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<blockquote data-quote="Infiniti2000" data-source="post: 3234227" data-attributes="member: 31734"><p>Ah, then I see you aren't understanding lycanthropy (perhaps in order to stay in character you have not read the section on how to cure it). Stop reading now if you don't want to know more. There are basically four ways to "cure" lycanthropy. The first is obvious, making the initial save. There's no healing help to this save, it's all on the character at the moment he got bit (immediate save). Once he fails that save, then you must ascertain that he got bit by a lycanthrope (the stage I assume you're at). If so, then you give him a sprig of belladonna within 1 hour of the bite and he gets a second save at DC 20. It's on this check that the Heal skill can help because if a healing administers the sprig (it doesn't say how), then the character can substitute the Heal modifier if it's higher (and it usually is). If both of those fail, then you can give the character a remove disease or heal spell within 3 days of the bite (by a 12th+ level cleric). The final method is to cast remove curse or break enchantment during the three days of a full moon and have the character succeed at a DC 20 will save. I presume the character can choose to fail the save, and I'm not sure why he wouldn't automatically fail quite honestly given his likely state of mind during those three days.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3234227, member: 31734"] Ah, then I see you aren't understanding lycanthropy (perhaps in order to stay in character you have not read the section on how to cure it). Stop reading now if you don't want to know more. There are basically four ways to "cure" lycanthropy. The first is obvious, making the initial save. There's no healing help to this save, it's all on the character at the moment he got bit (immediate save). Once he fails that save, then you must ascertain that he got bit by a lycanthrope (the stage I assume you're at). If so, then you give him a sprig of belladonna within 1 hour of the bite and he gets a second save at DC 20. It's on this check that the Heal skill can help because if a healing administers the sprig (it doesn't say how), then the character can substitute the Heal modifier if it's higher (and it usually is). If both of those fail, then you can give the character a remove disease or heal spell within 3 days of the bite (by a 12th+ level cleric). The final method is to cast remove curse or break enchantment during the three days of a full moon and have the character succeed at a DC 20 will save. I presume the character can choose to fail the save, and I'm not sure why he wouldn't automatically fail quite honestly given his likely state of mind during those three days. [/QUOTE]
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