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*Pathfinder & Starfinder
Treating two weapons as one
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<blockquote data-quote="imurphy943" data-source="post: 5589082" data-attributes="member: 6672709"><p>For balance reasons, I wanted dual masterwork weapons to have the same chance to hit as a regular masterwork weapon, instead of the bonus and penalty making each other irrelevant- and I figured thematically that you wouldn't spend 20 gold on something you already spent 300 on to make it 'more' masterwork.</p><p></p><p>my goal is to balance the rules more, and make them more realistic. you still get 17/12/7, it's just that you roll damage for both weapons on each hit. your critical chance isn't any higher, since you roll once for both weapons, but you multiply each weapons damage seperately. example: rapier+short-sword (18-20/19-20). you roll 18, so the short-sword's damage isn't multiplied if the threat is confirmed. another example: battle-axe+hand-axe (1d8/1d6). it's just 1d8x2+1d6x2.</p><p></p><p>this is more balanced:</p><p>Great-sword: 2d6. 19-20x2. 50 gold.</p><p>2 balanced Short-swords: 2d6. 19-20x2. 60 gold (not exactly balanced, but weapon costs vary frequently.)</p><p>you need no feat to wield two Short-swords, provided you are proficient with all martial weapons.</p><p>That would probably be a good idea. I forgot about the dual-wielder rogues- rogues are proficient with rapiers, so this would fix it. I just usually like to play with an open mind and house-rule things when I don't agree with them, but I should be making myself clearer if I want to be taken seriously.</p><p>probably a bit confusingly worded- it looks like it could be taken to mean you avoid ALL the penalties if both weapons are balanced- these are to be similar to proficiency rules; one feat for each die step, extra point of crit multiplier, or extra point of crit range.</p><p></p><p>2d6 (short-sword/short-sword) Martial weapon proficiency</p><p>1d8/1d6 (long-sword/short-sword) Add Two-Weapon Fighting</p><p>1d8/1d8 (long/long) Add Ambidexterity</p><p>1d10/1d10 (bastard/bastard) Add Exotic weapon proficiency, oversized two-weapon fighting.</p><p></p><p>and you take a -4 penalty for each step you go up untrained.</p><p></p><p>This feat is more about having the physical capability to fight in this style than skill or training- you still take a -4 penalty if you aren't proficient with the weapon. perhaps it should have somewhat more realistic stat requirements, like Str 13 Dex 13.</p><p>I should have included something about weapon +x bonuses stacking, I'm just more used to talking to people personally and not having to have everything in order when you first speak.</p></blockquote><p></p>
[QUOTE="imurphy943, post: 5589082, member: 6672709"] For balance reasons, I wanted dual masterwork weapons to have the same chance to hit as a regular masterwork weapon, instead of the bonus and penalty making each other irrelevant- and I figured thematically that you wouldn't spend 20 gold on something you already spent 300 on to make it 'more' masterwork. my goal is to balance the rules more, and make them more realistic. you still get 17/12/7, it's just that you roll damage for both weapons on each hit. your critical chance isn't any higher, since you roll once for both weapons, but you multiply each weapons damage seperately. example: rapier+short-sword (18-20/19-20). you roll 18, so the short-sword's damage isn't multiplied if the threat is confirmed. another example: battle-axe+hand-axe (1d8/1d6). it's just 1d8x2+1d6x2. this is more balanced: Great-sword: 2d6. 19-20x2. 50 gold. 2 balanced Short-swords: 2d6. 19-20x2. 60 gold (not exactly balanced, but weapon costs vary frequently.) you need no feat to wield two Short-swords, provided you are proficient with all martial weapons. That would probably be a good idea. I forgot about the dual-wielder rogues- rogues are proficient with rapiers, so this would fix it. I just usually like to play with an open mind and house-rule things when I don't agree with them, but I should be making myself clearer if I want to be taken seriously. probably a bit confusingly worded- it looks like it could be taken to mean you avoid ALL the penalties if both weapons are balanced- these are to be similar to proficiency rules; one feat for each die step, extra point of crit multiplier, or extra point of crit range. 2d6 (short-sword/short-sword) Martial weapon proficiency 1d8/1d6 (long-sword/short-sword) Add Two-Weapon Fighting 1d8/1d8 (long/long) Add Ambidexterity 1d10/1d10 (bastard/bastard) Add Exotic weapon proficiency, oversized two-weapon fighting. and you take a -4 penalty for each step you go up untrained. This feat is more about having the physical capability to fight in this style than skill or training- you still take a -4 penalty if you aren't proficient with the weapon. perhaps it should have somewhat more realistic stat requirements, like Str 13 Dex 13. I should have included something about weapon +x bonuses stacking, I'm just more used to talking to people personally and not having to have everything in order when you first speak. [/QUOTE]
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Treating two weapons as one
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