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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 6915956" data-attributes="member: 710"><p>The "in-universe" explanations have been mentioned already, I think.</p><p></p><p>The nacelles are seperated from the rest to minimize the crew's exposure to their dangerous radiation.</p><p></p><p>The Voyager's nacelle were moving because by altering the position of the nacelles they managed to lower the damage of warp engines to subspace. (That they only have two positions makes little sense and can only be blamed on the CGI/SFX limits)</p><p></p><p>I don't remember any explicit explanations for the typical hull/saucer split in canon or licensed products, but if I had to guess - the other risk factor of these ships is the matter/anti-matter warp core. If it blows up, it's devestating. So being able to keep some distance between the core and the main quarters might have been deemed desirable.</p><p></p><p>Classes like the Intrepid and the Sovereign might have been designed with such a strong need for seperation, since the warp core ejection mechanism had become more effective. The Galaxy Class had such a mechanism, too, but it proved insufficient in at least two on-screen examples (more if we count alternate timelines), while we have examples of sucessful ejections for the Voyager and the Sovereign. (Though in case of the Sovereign, it was not under immediate need for the origina purpose.)</p><p></p><p>We have to conclude that by the time the Defiant was build, the problem of the radiation wasn't as big. Though we also have to remember the Defiant was a "special" ship - designed as prototype for a fleet of anti-Borg ships. It wasn't intended for long range / deep space operations, so if the radiation exposure of the crew was a bit higher than normal might have been acceptable. </p><p>The ships would probably only be manned temporarily, and the ship wasn't going to do any 5-20 year long exploration missions into deep space. The entire design was based on cramming everything you need to deliver combat power with the least amount of resources expended. </p><p></p><p></p><p>The meta reason is of course that the original creatores wanted a unique design that didn't look like something we already had. And it seems they basically approached it from the idea that the silhouette needs to be recognizable.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 6915956, member: 710"] The "in-universe" explanations have been mentioned already, I think. The nacelles are seperated from the rest to minimize the crew's exposure to their dangerous radiation. The Voyager's nacelle were moving because by altering the position of the nacelles they managed to lower the damage of warp engines to subspace. (That they only have two positions makes little sense and can only be blamed on the CGI/SFX limits) I don't remember any explicit explanations for the typical hull/saucer split in canon or licensed products, but if I had to guess - the other risk factor of these ships is the matter/anti-matter warp core. If it blows up, it's devestating. So being able to keep some distance between the core and the main quarters might have been deemed desirable. Classes like the Intrepid and the Sovereign might have been designed with such a strong need for seperation, since the warp core ejection mechanism had become more effective. The Galaxy Class had such a mechanism, too, but it proved insufficient in at least two on-screen examples (more if we count alternate timelines), while we have examples of sucessful ejections for the Voyager and the Sovereign. (Though in case of the Sovereign, it was not under immediate need for the origina purpose.) We have to conclude that by the time the Defiant was build, the problem of the radiation wasn't as big. Though we also have to remember the Defiant was a "special" ship - designed as prototype for a fleet of anti-Borg ships. It wasn't intended for long range / deep space operations, so if the radiation exposure of the crew was a bit higher than normal might have been acceptable. The ships would probably only be manned temporarily, and the ship wasn't going to do any 5-20 year long exploration missions into deep space. The entire design was based on cramming everything you need to deliver combat power with the least amount of resources expended. The meta reason is of course that the original creatores wanted a unique design that didn't look like something we already had. And it seems they basically approached it from the idea that the silhouette needs to be recognizable. [/QUOTE]
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