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Tremorsense and ranged attacks
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<blockquote data-quote="Rya.Reisender" data-source="post: 7621587" data-attributes="member: 6801585"><p>But as clarified by Sage Advice, with Tremorsense you can see everything that's connected to the ground, the hand is connected to the ground via the rest of the body, so you can detect that with tremorsense. So no disadvantage for not seeing the attacker, but disadvantage for the attacker for not seeing you.</p><p></p><p>The only thing you cannot see is the arrow once let loose as it's not connected to the ground. So the only question is if that warrant enough disadvantage to grant advantage for the attacker.</p><p></p><p>If arrow attacks will be at disadvantage, what about Spiritual Weapon? It's a floating weapon. Per RAW, the attack is still done by the caster and not by the Spiritual Weapon, but the target with Tremorsense wouldn't even know where the attack was coming from. Another way to reasonably argue it should give advantage on the attack, even though not covered in RAW.</p><p></p><p>I guess it mostly comes down to rewarding the players for clever thinking. For arrow attacks I'm not so sure if I want to reward the mere idea of just shooting arrows to get advantage. Especially since Tremorsense always has a range, so an even better strategy was to attack outside the tremorsense range.</p><p></p><p>For Spiritual Weapon however, that's a spell specifically used to make use of "Enemy can't feel the movement of the weapon", so I'm leaning a lot more to giving advantage on the attack here.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7621587, member: 6801585"] But as clarified by Sage Advice, with Tremorsense you can see everything that's connected to the ground, the hand is connected to the ground via the rest of the body, so you can detect that with tremorsense. So no disadvantage for not seeing the attacker, but disadvantage for the attacker for not seeing you. The only thing you cannot see is the arrow once let loose as it's not connected to the ground. So the only question is if that warrant enough disadvantage to grant advantage for the attacker. If arrow attacks will be at disadvantage, what about Spiritual Weapon? It's a floating weapon. Per RAW, the attack is still done by the caster and not by the Spiritual Weapon, but the target with Tremorsense wouldn't even know where the attack was coming from. Another way to reasonably argue it should give advantage on the attack, even though not covered in RAW. I guess it mostly comes down to rewarding the players for clever thinking. For arrow attacks I'm not so sure if I want to reward the mere idea of just shooting arrows to get advantage. Especially since Tremorsense always has a range, so an even better strategy was to attack outside the tremorsense range. For Spiritual Weapon however, that's a spell specifically used to make use of "Enemy can't feel the movement of the weapon", so I'm leaning a lot more to giving advantage on the attack here. [/QUOTE]
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