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General Tabletop Discussion
*Dungeons & Dragons
Tremorsense as a spell - ideas?
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<blockquote data-quote="NotAYakk" data-source="post: 8828117" data-attributes="member: 72555"><p>This kind of spell should require concentration. It is an extraordinary sense that cannot be gained through most other means.</p><p></p><p>But I would probably roll it in with another effect, because completely separable magical effects are boring.</p><p></p><p>Earthen Integration - Concentration (1 hour), self, 2nd level druid spell</p><p>You integrate your body with the ground you are walking on. So long as you are standing on earth or natural stone you gain these benefits:</p><ul> <li data-xf-list-type="ul">Tremorsense 30'</li> <li data-xf-list-type="ul">If hit by an attack or fail a constitution or dexterity saving throw, you can expend a reaction to gain a +5 bonus to your AC or to your saving throw.</li> <li data-xf-list-type="ul">As an action, you can make a melee spell attack with a 15' reach by having the ground lash out at a foe. It deals 1d12+2 bludgeoning damage on a hit and the target is grabbed (escape DC is your spell save DC) by the ground while within 15' of you.</li> <li data-xf-list-type="ul">You gain 5 temporary HP at the start of your turn. If you are no longer touching the ground you lose these temporary HP.</li> </ul><p></p><p>At higher levels:</p><p>The temporary HP is increased by 5 points for every spell level about 2nd, and your melee spell attack damage is increased by 1.</p><p>You can make up to 1/2 the spell level (rounded down) attacks as an action.</p><p></p><p>Like, something a bit fun that also includes tremorsense.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8828117, member: 72555"] This kind of spell should require concentration. It is an extraordinary sense that cannot be gained through most other means. But I would probably roll it in with another effect, because completely separable magical effects are boring. Earthen Integration - Concentration (1 hour), self, 2nd level druid spell You integrate your body with the ground you are walking on. So long as you are standing on earth or natural stone you gain these benefits: [LIST] [*]Tremorsense 30' [*]If hit by an attack or fail a constitution or dexterity saving throw, you can expend a reaction to gain a +5 bonus to your AC or to your saving throw. [*]As an action, you can make a melee spell attack with a 15' reach by having the ground lash out at a foe. It deals 1d12+2 bludgeoning damage on a hit and the target is grabbed (escape DC is your spell save DC) by the ground while within 15' of you. [*]You gain 5 temporary HP at the start of your turn. If you are no longer touching the ground you lose these temporary HP. [/LIST] At higher levels: The temporary HP is increased by 5 points for every spell level about 2nd, and your melee spell attack damage is increased by 1. You can make up to 1/2 the spell level (rounded down) attacks as an action. Like, something a bit fun that also includes tremorsense. [/QUOTE]
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Tremorsense as a spell - ideas?
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