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General Tabletop Discussion
*Dungeons & Dragons
Tremorsense
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<blockquote data-quote="Warmaster Horus" data-source="post: 6717558" data-attributes="member: 6785438"><p><strong><em>Tremorsense (from the MM)</em></strong><p style="margin-left: 20px"><em>A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.</em></p> <p style="margin-left: 20px"></p><p></p><p></p><p>One of my PCs was awarded <em>Ironfang</em>, one of the legendary elemental weapons from <em>Princes of the Apocalypse</em>. Among its' abilities is giving its' wielder Tremorsense in a 60' radius. This is turning out to be very handy for detecting hidden enemies even through barriers like walls and closed doors. </p><p></p><p>I find I'm using it like a motion detector in Aliens. Example...</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>PC:</u> I approach the door and with Tremorsense active. Do I pick anything up?</p> <p style="margin-left: 20px"><u>DM</u>: Yes, there are five sources of vibrations. Three are clustered 20' to the northwest and two others are 30' to 40' to the northeast.</p> <p style="margin-left: 20px"><u>PC:</u> [whispering to party] "Okay, we've got contacts..."</p> <p style="margin-left: 20px"></p><p></p><p>Any thoughts as to whether it can determine the extent of rooms, furnishings, hidden spaces, etc? The 'vibrations' of empty space would differ from that of solid, for example. How about other cool ideas for using it in play? Thanks!</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6717558, member: 6785438"] [B][I]Tremorsense (from the MM)[/I][/B][INDENT][I]A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that monster and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.[/I] [/INDENT] One of my PCs was awarded [I]Ironfang[/I], one of the legendary elemental weapons from [I]Princes of the Apocalypse[/I]. Among its' abilities is giving its' wielder Tremorsense in a 60' radius. This is turning out to be very handy for detecting hidden enemies even through barriers like walls and closed doors. I find I'm using it like a motion detector in Aliens. Example... [INDENT] [U]PC:[/U] I approach the door and with Tremorsense active. Do I pick anything up? [U]DM[/U]: Yes, there are five sources of vibrations. Three are clustered 20' to the northwest and two others are 30' to 40' to the northeast. [U]PC:[/U] [whispering to party] "Okay, we've got contacts..." [/INDENT] Any thoughts as to whether it can determine the extent of rooms, furnishings, hidden spaces, etc? The 'vibrations' of empty space would differ from that of solid, for example. How about other cool ideas for using it in play? Thanks! [/QUOTE]
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