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Trial of Echoed Souls 4e - Rhuarc
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5196950" data-attributes="member: 20805"><p>The Tragedies are reskinned Oblivion Wraiths, which might cause this guy to tip the scale into TPK land but my group has two anti-undead focused characters.</p><p></p><p>As it turns out, early spring is a bad time for scheduling games and I only had 3 players show up.. so the encounter is stalled until next month. Good side, this means I can get some feedback. Bad side... its going to another month before I get to this encounter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Sometimes a once-a-month game is frustrating like you wouldn't beleive!</p><p></p><p> The encounter sequence is actually a series of combats and skill challenges, he is designed to be able to escape at each of the trapped sites. So far the group has gone through the Black Widows {and talked thier way out of it}, went to the Forge and a very lucky/paranoid player happened to look up and roll 34 on his perception check.. spotting Rhuarc as he triggered the main trap.</p><p> That was a messy/good encounter.. I had the Tragedies in the Forge and Rhuarc mainly just watched.</p><p> The team passed the Skill Challenge to follow him to the Hallows were they are going to battle many undead to race Rhuarc to the Torch that is stashed in a mausoleum.</p><p> Assuming Rhuarc survives that encounter, the final encounter will be at the cave. He is doing a very good job of portraying a nasty assassin and the players have a healthy respect for his ability to cause damage... altho he really hasn't actually attacked them yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5196950, member: 20805"] The Tragedies are reskinned Oblivion Wraiths, which might cause this guy to tip the scale into TPK land but my group has two anti-undead focused characters. As it turns out, early spring is a bad time for scheduling games and I only had 3 players show up.. so the encounter is stalled until next month. Good side, this means I can get some feedback. Bad side... its going to another month before I get to this encounter :( Sometimes a once-a-month game is frustrating like you wouldn't beleive! The encounter sequence is actually a series of combats and skill challenges, he is designed to be able to escape at each of the trapped sites. So far the group has gone through the Black Widows {and talked thier way out of it}, went to the Forge and a very lucky/paranoid player happened to look up and roll 34 on his perception check.. spotting Rhuarc as he triggered the main trap. That was a messy/good encounter.. I had the Tragedies in the Forge and Rhuarc mainly just watched. The team passed the Skill Challenge to follow him to the Hallows were they are going to battle many undead to race Rhuarc to the Torch that is stashed in a mausoleum. Assuming Rhuarc survives that encounter, the final encounter will be at the cave. He is doing a very good job of portraying a nasty assassin and the players have a healthy respect for his ability to cause damage... altho he really hasn't actually attacked them yet :) [/QUOTE]
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