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Triangle Agency: impressions, and what da hell is it?
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<blockquote data-quote="Vinicius Lessa" data-source="post: 9832238" data-attributes="member: 6898322"><p>Here, an example anomaly with one of the abilities it confers to the agent it's fused to:</p><p></p><p>[ATTACH=full]426571[/ATTACH]</p><p></p><p>[ATTACH=full]426572[/ATTACH]</p><p></p><p>This anomaly manipulates space. "I know a shortcut" here allows the player to pull some crazy stuff like, just out of the mission briefing where the team is assigned a target anomaly to capture, in a house basement 10km away from HQ,, the Manifold agent can declare "I know a shortcut to that basement, it's turning that corridor over there", and BAM! he's at the basement facing the anomaly. </p><p></p><p>(the anomaly appearance is an amalgam of concepts and things related to space traversing - birds, the road runner, map pins - and it would be visible only from the "Lobby", how the game calls the "other-side" to reality, like an astral plane. Think of anomalies visuals like demons from Chainsaw Man anime, which are embodiments of human fears. Here anomalies are embodiments of strong ideas being thought by groups of people, or a particularly obsessed mind)</p></blockquote><p></p>
[QUOTE="Vinicius Lessa, post: 9832238, member: 6898322"] Here, an example anomaly with one of the abilities it confers to the agent it's fused to: [ATTACH type="full" width="692px" alt="Manifold.png"]426571[/ATTACH] [ATTACH type="full" width="576px" alt="A shortcut.png"]426572[/ATTACH] This anomaly manipulates space. "I know a shortcut" here allows the player to pull some crazy stuff like, just out of the mission briefing where the team is assigned a target anomaly to capture, in a house basement 10km away from HQ,, the Manifold agent can declare "I know a shortcut to that basement, it's turning that corridor over there", and BAM! he's at the basement facing the anomaly. (the anomaly appearance is an amalgam of concepts and things related to space traversing - birds, the road runner, map pins - and it would be visible only from the "Lobby", how the game calls the "other-side" to reality, like an astral plane. Think of anomalies visuals like demons from Chainsaw Man anime, which are embodiments of human fears. Here anomalies are embodiments of strong ideas being thought by groups of people, or a particularly obsessed mind) [/QUOTE]
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