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Tribal Protector's Wild swing -- whoah Mama!
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<blockquote data-quote="Pielorinho" data-source="post: 61642" data-attributes="member: 259"><p>Well, a few points:</p><p></p><p>1) I'm playing the character as a temp character, hopefully, until the party can find the corpse of my permanent character and have him raised or reincarnated. So I'll very likely not be playing him through the full ten levels of the class.</p><p>2) As a way to work him into the adventure, it's probable that I'll take as favored enemy the very cult that the party is fighting. So the class benefits will likely come into play.</p><p>3) My understanding is that there's a nearly hard-and-fast rule that a creature CANNOT take more than one attack per round except with the full attack option; the only exception to this rule that I know of is the Pounce ability that some great cats get. Since the wild fighting ability doesn't specifically mention that it breaks this rule, it follows it. Which is good, because it would be ludicrously good otherwise.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 61642, member: 259"] Well, a few points: 1) I'm playing the character as a temp character, hopefully, until the party can find the corpse of my permanent character and have him raised or reincarnated. So I'll very likely not be playing him through the full ten levels of the class. 2) As a way to work him into the adventure, it's probable that I'll take as favored enemy the very cult that the party is fighting. So the class benefits will likely come into play. 3) My understanding is that there's a nearly hard-and-fast rule that a creature CANNOT take more than one attack per round except with the full attack option; the only exception to this rule that I know of is the Pounce ability that some great cats get. Since the wild fighting ability doesn't specifically mention that it breaks this rule, it follows it. Which is good, because it would be ludicrously good otherwise. Daniel [/QUOTE]
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Tribal Protector's Wild swing -- whoah Mama!
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