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General Tabletop Discussion
*Pathfinder & Starfinder
Tribal themed Campaign, would like a few opnions
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<blockquote data-quote="Elder-Basilisk" data-source="post: 355387" data-attributes="member: 3146"><p>I don't think you'd hurt balance much by eliminating the druid's weapon restrictions. I wouldn't add in domains though. Druids are a strong enough class without them. What I would change is the flavor text of the druid. They shouldn't have to be hippie tree hugging nature priests if they're the spiritual leaders of a warrior tribe. Instead, they should become the village wise man or favored of the gods whose magic foretells the future and enables them to take the forms of animals.</p><p></p><p>I also noticed one key class missing from your class list: bard.</p><p></p><p>If you're going for a germanic/norse feel then bard is an essential class. You just need to forget the lutes, dulcimers, rapiers, and perfumed foppery that are normally associated with the class. Give them proficiency in battle axe and short spear (as well as the normal proficiencies) and have them take perform skills like (epic boasts, saga, etc). Also, either modify the spell list or convince your players to take spells appropriate to the millieau and they'll fit perfectly. Inspiring courage and greatness seem like a key part of that world.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 355387, member: 3146"] I don't think you'd hurt balance much by eliminating the druid's weapon restrictions. I wouldn't add in domains though. Druids are a strong enough class without them. What I would change is the flavor text of the druid. They shouldn't have to be hippie tree hugging nature priests if they're the spiritual leaders of a warrior tribe. Instead, they should become the village wise man or favored of the gods whose magic foretells the future and enables them to take the forms of animals. I also noticed one key class missing from your class list: bard. If you're going for a germanic/norse feel then bard is an essential class. You just need to forget the lutes, dulcimers, rapiers, and perfumed foppery that are normally associated with the class. Give them proficiency in battle axe and short spear (as well as the normal proficiencies) and have them take perform skills like (epic boasts, saga, etc). Also, either modify the spell list or convince your players to take spells appropriate to the millieau and they'll fit perfectly. Inspiring courage and greatness seem like a key part of that world. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Tribal themed Campaign, would like a few opnions
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