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Tricks and Empty Rooms
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<blockquote data-quote="valis" data-source="post: 5465388" data-attributes="member: 91988"><p>I don't know where to put this, so I pick here. If it's in the wrong place feel free to move the thread.</p><p></p><p>I made a system neutral little document about Tricks, Traps, and Empty room design. It's geared towards old school style play. Here's the info.</p><p></p><p>Hi. I wrote a little document called:</p><p></p><p>Tricks, Empty Rooms, and Basic Trap Design</p><p></p><p>Inside you'll find:</p><p></p><p></p><p> * A way to randomly determine over 105 empty room types, each defined and given a basic list of what items they contain!</p><p> * The differences between a room and a chamber!</p><p> * Ways in which empty rooms may be interesting!</p><p> * A comprehensive listing of things that a room may contain!</p><p> * 17 different categories of tricks!</p><p> * A comprehensive listing of trick types!</p><p> * Almost 100 example tricks!</p><p> * Basic old school trap design, including triggers, special effects, duration, resets, and different categories!</p><p> * Randomly generate thousands of different doors and a listing of over 60 door tricks!</p><p> * Over 40 different surface tricks!</p><p> * Randomly generate hundreds of thousands of different magical fountain effects!</p><p> * 69 different interesting curses!</p><p> * 100 different things that can be found in pits!</p><p> * 100 strange and interesting things that can be found in corridors!</p><p> * Randomly generate a nearly infinite number of traps!</p><p> * 16 sample riddles and guidelines for creating your own riddles and puzzles!</p><p> * Free!</p><p></p><p>It has a companion piece called Treasure, focusing on interesting treasure generation.</p><p></p><p>Tricks can be found <a href="http://hackslashmaster.blogspot.com/2011/02/on-tricks-empty-rooms-and-basic-trap.html" target="_blank">here</a>. </p><p>Treasure, <a href="http://hackslashmaster.blogspot.com/2010/11/treasure-update.html" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="valis, post: 5465388, member: 91988"] I don't know where to put this, so I pick here. If it's in the wrong place feel free to move the thread. I made a system neutral little document about Tricks, Traps, and Empty room design. It's geared towards old school style play. Here's the info. Hi. I wrote a little document called: Tricks, Empty Rooms, and Basic Trap Design Inside you'll find: * A way to randomly determine over 105 empty room types, each defined and given a basic list of what items they contain! * The differences between a room and a chamber! * Ways in which empty rooms may be interesting! * A comprehensive listing of things that a room may contain! * 17 different categories of tricks! * A comprehensive listing of trick types! * Almost 100 example tricks! * Basic old school trap design, including triggers, special effects, duration, resets, and different categories! * Randomly generate thousands of different doors and a listing of over 60 door tricks! * Over 40 different surface tricks! * Randomly generate hundreds of thousands of different magical fountain effects! * 69 different interesting curses! * 100 different things that can be found in pits! * 100 strange and interesting things that can be found in corridors! * Randomly generate a nearly infinite number of traps! * 16 sample riddles and guidelines for creating your own riddles and puzzles! * Free! It has a companion piece called Treasure, focusing on interesting treasure generation. Tricks can be found [URL="http://hackslashmaster.blogspot.com/2011/02/on-tricks-empty-rooms-and-basic-trap.html"]here[/URL]. Treasure, [URL="http://hackslashmaster.blogspot.com/2010/11/treasure-update.html"]here[/URL]. [/QUOTE]
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