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<blockquote data-quote="nedjer" data-source="post: 5335733" data-attributes="member: 83796"><p>An 'Emperor's New Clothes' I've run a few times. The players are after the relics, so they could leave safely at almost any time. For whatever reasons they've always headed for the demon at double speed:</p><p></p><p>PCs are encouraged to seek out the legendary relics of the valiant warrior-priest and saint Ogstag Hardlife. Saint Ogstag lived for many years and sagas tell of how his weapons, armour and reliquaries protected him from demons and dragons.</p><p> </p><p></p><p> The PCs find the whole lot, including Ogstag's mace, holy censer, shield and chainmail. The items are scratched and slightly battered, but functional and of excellent quality. The finds glow white in the dark when anyone of 'good character' puts one on and it's possible to detect magic in all of them. If one PC puts all the items on at the same time a white halo appears over the character.</p><p> </p><p></p><p> The party don't get much chance to find out more as they're interrupted by a group of weak opponents. If the items are in use by, near or held by a PC/ s the new arrivals express fear and concern before backing off. The players then come across a powerful enemy with strong support. However, the support wilts away making the single opponent vulnerable. Players are then offered a choice between a quick route to the demon's lair or an alternative route.</p><p> </p><p></p><p> Upon reaching the demon's lair the PCs are confronted by a demon that initially backs off from anyone wearing the relics, before starting to laugh. It then attacks, taking advantage of the players' decision to set aside some of their own magic weaponry for cheap lighting effects. As the fight continues the demon pauses to taunt the PC/ s, 'it took me years to trick Ogstag into wearing that useless (+0) armour. Guess he wasn't the only fool around.'</p><p></p><p></p><p>Survivors don't lose out completely, as there are temples that'll pay plenty for the relics' reputation and 'detect good' power.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5335733, member: 83796"] An 'Emperor's New Clothes' I've run a few times. The players are after the relics, so they could leave safely at almost any time. For whatever reasons they've always headed for the demon at double speed: PCs are encouraged to seek out the legendary relics of the valiant warrior-priest and saint Ogstag Hardlife. Saint Ogstag lived for many years and sagas tell of how his weapons, armour and reliquaries protected him from demons and dragons. The PCs find the whole lot, including Ogstag's mace, holy censer, shield and chainmail. The items are scratched and slightly battered, but functional and of excellent quality. The finds glow white in the dark when anyone of 'good character' puts one on and it's possible to detect magic in all of them. If one PC puts all the items on at the same time a white halo appears over the character. The party don't get much chance to find out more as they're interrupted by a group of weak opponents. If the items are in use by, near or held by a PC/ s the new arrivals express fear and concern before backing off. The players then come across a powerful enemy with strong support. However, the support wilts away making the single opponent vulnerable. Players are then offered a choice between a quick route to the demon's lair or an alternative route. Upon reaching the demon's lair the PCs are confronted by a demon that initially backs off from anyone wearing the relics, before starting to laugh. It then attacks, taking advantage of the players' decision to set aside some of their own magic weaponry for cheap lighting effects. As the fight continues the demon pauses to taunt the PC/ s, 'it took me years to trick Ogstag into wearing that useless (+0) armour. Guess he wasn't the only fool around.' Survivors don't lose out completely, as there are temples that'll pay plenty for the relics' reputation and 'detect good' power. [/QUOTE]
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