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<blockquote data-quote="Infiniti2000" data-source="post: 2952655" data-attributes="member: 31734"><p><strong>Request</strong></p><p></p><p>Have any of you ever run multiple, simulataneous large-scale combats? I have run some large scale combats, but never multiple and simultaneous. We rotate DMs and my turn will be coming up later this year. I have six PCs, all 15th-16th level. They all have places to protect, etc., and my (current) plan for the welcome back-session is an assault on all their "keeps" simultaneously.</p><p></p><p>First, what's your gut reaction to this? Please feel free to be as critical as you want.</p><p></p><p>The obvious concern is that lots of stuff will be going on in other player's turns and that the players will lose interest when it's not their turn due to excessive lag. Each player will have his/her PC and a dozen or more allies fighting some (likely) larger number of assailants. Not only are ideas needed to speed things up, but perhaps some organizational tactics, maybe like giving each player control of an NPC in each other PC's retinue.</p><p></p><p>I had considered DMgenie, but quite frankly I wasn't thrilled with the demo, so I'm not really interested.</p><p></p><p>This may be too much, but you never know till you try. And, I'm willing to try. I was concerned about a big town battle I staged (plotted out twelve 2ftx3ft poster boards full of 1inch-squares, arranged in a 4x3 pattern), but everyone had a blast.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2952655, member: 31734"] [b]Request[/b] Have any of you ever run multiple, simulataneous large-scale combats? I have run some large scale combats, but never multiple and simultaneous. We rotate DMs and my turn will be coming up later this year. I have six PCs, all 15th-16th level. They all have places to protect, etc., and my (current) plan for the welcome back-session is an assault on all their "keeps" simultaneously. First, what's your gut reaction to this? Please feel free to be as critical as you want. The obvious concern is that lots of stuff will be going on in other player's turns and that the players will lose interest when it's not their turn due to excessive lag. Each player will have his/her PC and a dozen or more allies fighting some (likely) larger number of assailants. Not only are ideas needed to speed things up, but perhaps some organizational tactics, maybe like giving each player control of an NPC in each other PC's retinue. I had considered DMgenie, but quite frankly I wasn't thrilled with the demo, so I'm not really interested. This may be too much, but you never know till you try. And, I'm willing to try. I was concerned about a big town battle I staged (plotted out twelve 2ftx3ft poster boards full of 1inch-squares, arranged in a 4x3 pattern), but everyone had a blast. [/QUOTE]
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