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<blockquote data-quote="Storm Raven" data-source="post: 2953203" data-attributes="member: 307"><p>I use 3x5 index cards for just about everything. The index cards for the NPCs and mosnters have full stat blocks on them, for easy reference. The index cards for the PCs have most of a stat block on them, but I leave out some elements that are too variable to bother with.</p><p></p><p>During combats, I arrange the index cards in initiative order, top to bottom, and cycle through them as each participant acts. Because I have the NPC/monster's stat block printed on the card, I never have to look up its attributes or abilities in the middle of the action. (Note, I don't write my index cards, I print them, my handwriting would be too messy to read, especially after writing up a dozen combat cards). Also, if foes from nearby areas hear the din of battle, or are called by an alarm or something, I don't have to flip to a new page of text to get their stats, I just grab their card out of my index file, and drop them into the fray.</p><p></p><p>When I use spells or feats from non-core sources, I note on the combat card what the source is. That way, I don't have to flip through a dozen books trying to find the text for the "Swat the Gnat" feat because I don't remember what book I got it from (that's from <em>Giant Lore</em>, for those who care). If I have enough time, I make up a spell card for spells from unusual sources, and keep it in a master card file. Feats I try to copy down into a "feat book" that I keep as a reference at the table in a looseleaf binder.</p><p></p><p>We use tact-tiles for our combat playing surface, but I keep a megamat underneath it. We write ongoing effects on the megamat, to remind us of the bonuses and penalties imposed by them (there is a bard in the party, I've been considering just making up a card that tells the effects of his inspire courage ability to put on the table while he is singing).</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2953203, member: 307"] I use 3x5 index cards for just about everything. The index cards for the NPCs and mosnters have full stat blocks on them, for easy reference. The index cards for the PCs have most of a stat block on them, but I leave out some elements that are too variable to bother with. During combats, I arrange the index cards in initiative order, top to bottom, and cycle through them as each participant acts. Because I have the NPC/monster's stat block printed on the card, I never have to look up its attributes or abilities in the middle of the action. (Note, I don't write my index cards, I print them, my handwriting would be too messy to read, especially after writing up a dozen combat cards). Also, if foes from nearby areas hear the din of battle, or are called by an alarm or something, I don't have to flip to a new page of text to get their stats, I just grab their card out of my index file, and drop them into the fray. When I use spells or feats from non-core sources, I note on the combat card what the source is. That way, I don't have to flip through a dozen books trying to find the text for the "Swat the Gnat" feat because I don't remember what book I got it from (that's from [i]Giant Lore[/i], for those who care). If I have enough time, I make up a spell card for spells from unusual sources, and keep it in a master card file. Feats I try to copy down into a "feat book" that I keep as a reference at the table in a looseleaf binder. We use tact-tiles for our combat playing surface, but I keep a megamat underneath it. We write ongoing effects on the megamat, to remind us of the bonuses and penalties imposed by them (there is a bard in the party, I've been considering just making up a card that tells the effects of his inspire courage ability to put on the table while he is singing). [/QUOTE]
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