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<blockquote data-quote="Andugus" data-source="post: 4735571" data-attributes="member: 82970"><p>There have been some fabulous ideas for tabletop improvements. Some of these issues go away through the use of computer aid software. I have not gamed in person during last five years, excepting conventions. I use Fantasy Grounds II by Smiteworks and I have never looked back.</p><p> </p><p>One of the best things about it is the level of roleplaying is so much better. When people have to type their actions or what they are saying they tend to get into character more than in person. There are fewer issues of meta-gaming as well.</p><p> </p><p>Getting back on target, things I do to make a session go well is to have a small database of unexpected image tokens ready. Things like a generic tavern map, a list of names appropriate to the region, recycled npcs. A few tweaks on an old npc like a new name and shifting around equipment and abilities saves me the most time.</p></blockquote><p></p>
[QUOTE="Andugus, post: 4735571, member: 82970"] There have been some fabulous ideas for tabletop improvements. Some of these issues go away through the use of computer aid software. I have not gamed in person during last five years, excepting conventions. I use Fantasy Grounds II by Smiteworks and I have never looked back. One of the best things about it is the level of roleplaying is so much better. When people have to type their actions or what they are saying they tend to get into character more than in person. There are fewer issues of meta-gaming as well. Getting back on target, things I do to make a session go well is to have a small database of unexpected image tokens ready. Things like a generic tavern map, a list of names appropriate to the region, recycled npcs. A few tweaks on an old npc like a new name and shifting around equipment and abilities saves me the most time. [/QUOTE]
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