the Jester
Legend
Okay, so I'm playtesting my homebrewed D&D variant, and I'm making a megadungeon to do so. (Also because I love the megadungeon.)
The basic gist of the dungeon is that it was made long ago by the troll king Vard (referenced in King of the Trollhaunt Warrens, which my 4e group is going through- thus, it ties in) and dedicated to Torog. However, Vard's kingdom fell upon his death and the dungeon quickly became less a troll-run affair and more a, well, typical megadungeon.
Each level so far consists of at least 4 sheets of 8.5x11 graph paper (8 squares/inch). I've got a lot of empty space, some cool factions on levels 2 and 3 (and a cool bar run by a trio of goblins with an ogre bouncer where orcs and dwarves hang out and glower at each other). Ice caves, temples, etc. Oh, and the Torog thing makes the dungeon almost alive in a mythic underworld sense- in classic OD&D style, the doors stick for pcs but open just fine for monsters. The dungeon itself grows and changes over time. Etc.
Anyway, I thought I'd look here for cool ideas for tricks, traps and oddities. I've already got a decent number of such things, from collapsing floors that drop you a level (and deal falling damage!) to a river flowing through one level to a couple "go find the missing stuff" type puzzles (tough in a place this size). But I'll run out of tricks before I run out of megadungeon, at least if I have my way!
So give me ideas!
The basic gist of the dungeon is that it was made long ago by the troll king Vard (referenced in King of the Trollhaunt Warrens, which my 4e group is going through- thus, it ties in) and dedicated to Torog. However, Vard's kingdom fell upon his death and the dungeon quickly became less a troll-run affair and more a, well, typical megadungeon.
Each level so far consists of at least 4 sheets of 8.5x11 graph paper (8 squares/inch). I've got a lot of empty space, some cool factions on levels 2 and 3 (and a cool bar run by a trio of goblins with an ogre bouncer where orcs and dwarves hang out and glower at each other). Ice caves, temples, etc. Oh, and the Torog thing makes the dungeon almost alive in a mythic underworld sense- in classic OD&D style, the doors stick for pcs but open just fine for monsters. The dungeon itself grows and changes over time. Etc.
Anyway, I thought I'd look here for cool ideas for tricks, traps and oddities. I've already got a decent number of such things, from collapsing floors that drop you a level (and deal falling damage!) to a river flowing through one level to a couple "go find the missing stuff" type puzzles (tough in a place this size). But I'll run out of tricks before I run out of megadungeon, at least if I have my way!
So give me ideas!