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*Pathfinder & Starfinder
Tricky mechanic
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<blockquote data-quote="billd91" data-source="post: 6547381" data-attributes="member: 3400"><p>Thing about Dragon Ball Z, there's no real penalty for that character to beat black and blue. It's up to the author, not a game-mechanical process, to determine how being beat up affects him. Willingly trading hit points for strength is probably going to turn far more tragic for the PC with a sudden crit or lucky set of dice rolls from the GM.</p><p></p><p>But if you are interested in variations on this power: D&D 3.5's Players Handbook 2 had a variant barbarian rage ability. Rather than activate it willingly (as in PF), it automatically turned on when the barbarian PC was below a certain hit point threshold (5x level, I believe). There was no longer a limit the number of times the barbarian could enter that state - as long as hit points were below the threshold, it was on. Of course, you were looking at a more fragile character...</p></blockquote><p></p>
[QUOTE="billd91, post: 6547381, member: 3400"] Thing about Dragon Ball Z, there's no real penalty for that character to beat black and blue. It's up to the author, not a game-mechanical process, to determine how being beat up affects him. Willingly trading hit points for strength is probably going to turn far more tragic for the PC with a sudden crit or lucky set of dice rolls from the GM. But if you are interested in variations on this power: D&D 3.5's Players Handbook 2 had a variant barbarian rage ability. Rather than activate it willingly (as in PF), it automatically turned on when the barbarian PC was below a certain hit point threshold (5x level, I believe). There was no longer a limit the number of times the barbarian could enter that state - as long as hit points were below the threshold, it was on. Of course, you were looking at a more fragile character... [/QUOTE]
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