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Tricky monster design - trimming the fat?
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<blockquote data-quote="billd91" data-source="post: 8569500" data-attributes="member: 3400"><p>The default damage for the daggers should be 6, not 4. Four attack with any single weapon type feels a bit off for something at the mid-point of the challenge scale. That seems a bit excessive. </p><p>If you want to pare the stat block down a bit, the reactions are where I'd look first. Shell game seems a bit... cumbersome to me.</p><p>On the beguiling issue - I think Hawk Diesel is right, imposing a loss of Dex bonus is a bit weird in 5e. It's usually just replaced by giving attackers advantage on attacks. The duration is also a bit weird. Since the bonus action could come first in a round, this gives the mountebank up to two rounds of benefit from it if they remember to do it first, only one if they do it later. That should be made more consistent - I'd set it to the start of the mountebank's next turn. Then they'll be nudged into using it at the beginning of their turn and they get one round's worth of benefit.</p></blockquote><p></p>
[QUOTE="billd91, post: 8569500, member: 3400"] The default damage for the daggers should be 6, not 4. Four attack with any single weapon type feels a bit off for something at the mid-point of the challenge scale. That seems a bit excessive. If you want to pare the stat block down a bit, the reactions are where I'd look first. Shell game seems a bit... cumbersome to me. On the beguiling issue - I think Hawk Diesel is right, imposing a loss of Dex bonus is a bit weird in 5e. It's usually just replaced by giving attackers advantage on attacks. The duration is also a bit weird. Since the bonus action could come first in a round, this gives the mountebank up to two rounds of benefit from it if they remember to do it first, only one if they do it later. That should be made more consistent - I'd set it to the start of the mountebank's next turn. Then they'll be nudged into using it at the beginning of their turn and they get one round's worth of benefit. [/QUOTE]
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Tricky monster design - trimming the fat?
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