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Tried Speed Factor Initiative for the first time last night. Your thoughts?
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<blockquote data-quote="Smoo" data-source="post: 6605974" data-attributes="member: 6794403"><p>We've tried this the last two weeks. So far, it's been much slower, but we've chalked that up to a learning curve, and to the fact that we had some players missing (but the characters were still present, so the group had to make decisions for a character they were't as familiar with). The group really likes the idea of declaring your actions in advance. It gets somewhat chaotic when trying to figure out who goes in what order among the party, but they're falling into a routine. I think we'll be sticking with it since it adds so much flavor and believable narrative to the combats, and it will only get faster.</p><p></p><p>Sure, every once in a while somebody winds up with a declared action that is no longer valid, but we incorporated the idea of being able to swap on the fly to a Dash, Disengage, or Dodge and everyone really liked that. They were very accepting of the idea that just because you haven't attacked anybody this round doesn't mean you're not being effective, and that made my heart grow seven sizes that day.</p><p></p><p>Every combat since we started the system has felt much less formulaic and always resulted in a very evocative and believable flow. Thumbs up.</p></blockquote><p></p>
[QUOTE="Smoo, post: 6605974, member: 6794403"] We've tried this the last two weeks. So far, it's been much slower, but we've chalked that up to a learning curve, and to the fact that we had some players missing (but the characters were still present, so the group had to make decisions for a character they were't as familiar with). The group really likes the idea of declaring your actions in advance. It gets somewhat chaotic when trying to figure out who goes in what order among the party, but they're falling into a routine. I think we'll be sticking with it since it adds so much flavor and believable narrative to the combats, and it will only get faster. Sure, every once in a while somebody winds up with a declared action that is no longer valid, but we incorporated the idea of being able to swap on the fly to a Dash, Disengage, or Dodge and everyone really liked that. They were very accepting of the idea that just because you haven't attacked anybody this round doesn't mean you're not being effective, and that made my heart grow seven sizes that day. Every combat since we started the system has felt much less formulaic and always resulted in a very evocative and believable flow. Thumbs up. [/QUOTE]
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Tried Speed Factor Initiative for the first time last night. Your thoughts?
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