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General Tabletop Discussion
*Dungeons & Dragons
Tried Speed Factor Initiative for the first time last night. Your thoughts?
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<blockquote data-quote="Kalshane" data-source="post: 6606596" data-attributes="member: 9505"><p>I used weapon speed back in my 2E days, but once I became familiar with actual sword-fighting, I realized they're not particularly realistic. (Yes, you can physically swing your dagger faster than the other guy can swing his greatsword, but he can kill you from 5 feet away while you need to get right in his face to stab him. The difference in swing speeds ends up a wash unless you want to develop a system that takes into account the reach for all melee weapons and how one moves in and out of it and how one counters their opponent's attempts to do the same.) </p><p></p><p>That being said, I can see the appeal of the "Declare first, then roll initiative" of pre 3E. I'm not sure the headaches of tracking effects that end at the start or end of someone's turn or the extra time spent rolling and tracking initiative every round are worth it, though. More power to the folks that make it work.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 6606596, member: 9505"] I used weapon speed back in my 2E days, but once I became familiar with actual sword-fighting, I realized they're not particularly realistic. (Yes, you can physically swing your dagger faster than the other guy can swing his greatsword, but he can kill you from 5 feet away while you need to get right in his face to stab him. The difference in swing speeds ends up a wash unless you want to develop a system that takes into account the reach for all melee weapons and how one moves in and out of it and how one counters their opponent's attempts to do the same.) That being said, I can see the appeal of the "Declare first, then roll initiative" of pre 3E. I'm not sure the headaches of tracking effects that end at the start or end of someone's turn or the extra time spent rolling and tracking initiative every round are worth it, though. More power to the folks that make it work. [/QUOTE]
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Community
General Tabletop Discussion
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Tried Speed Factor Initiative for the first time last night. Your thoughts?
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