Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Triggered flashbacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Robilar" data-source="post: 5392592" data-attributes="member: 75757"><p>I had this idea about triggered flashbacks that I´d like to pitch to you. </p><p></p><p>At the beginning of the campaign, each player gets a note with 5 key words and/or phrases. For example: </p><p></p><p>- blind wolf</p><p>- the morning´s embrace</p><p>- It cries forever</p><p>- a golden shimmering sphere</p><p>- nothing short of a Disintegrate spell</p><p></p><p>These are the trigger words and phrases. The player can keep the note but he is not allowed to show it the other players. Then the campaign starts. From time to time, maybe just once each session, the DM will use one of the words or phrases while mastering the game. He will not point it out though, instead weaving the trigger word into a description, dialogue or whatever. </p><p></p><p>Example 1: The DM describes a room and says „above the fire hangs the painting of a proud barbarian. In one hand he grips his spear, in the other he is holding a golden shimmering sphere...„</p><p></p><p>Example 2: While they are trading with a random shop keeper, the DM says „Ah yes my sir, a beautiful sword! And also, nothing short of a Disintegrate spell will destroy it as it´s steel is as hard as...“. </p><p></p><p>Should the player notice that the DM used the trigger, he may, if he wishes, trigger a flashback, which is basically a memory that his character has in that moment. To trigger the flashback, the player says (in-game) „That reminds me of something“.</p><p></p><p>Then the Flashback is played out. This character is in the spotlight for a few minutes of game time. The flashback is short and something that happened to the character years in the past.</p><p></p><p>The flashback should present some sort of challenge for the character. He may for example have to befriend an NPC, kill a monster, escape an ambush or solve a riddle. If the character succeeds, he gets a reward that is still useful for the character in the present. For example, if he manages to kill the monster, he remembers that he kept something in the creature´s possession up to this day. Possible rewards:</p><p></p><p>- an information about an artifact, a monster, an NPC, that the character had previously forgotten. The information helps in the current quest</p><p>- The command word for a magic item in the possession of the character</p><p>- a small item which the character had previously forgotten about ("ah look, I just remembered this rusty old amulet I´ve had in my backpack for years. Wonder what it does...")</p><p>- the fact that an NPC is now a friend of the character, which comes handy as the goup may need his help just now</p><p></p><p>If the player fails to succeed in the challenge, we cut back to the present and there is no change.</p><p></p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 5392592, member: 75757"] I had this idea about triggered flashbacks that I´d like to pitch to you. At the beginning of the campaign, each player gets a note with 5 key words and/or phrases. For example: - blind wolf - the morning´s embrace - It cries forever - a golden shimmering sphere - nothing short of a Disintegrate spell These are the trigger words and phrases. The player can keep the note but he is not allowed to show it the other players. Then the campaign starts. From time to time, maybe just once each session, the DM will use one of the words or phrases while mastering the game. He will not point it out though, instead weaving the trigger word into a description, dialogue or whatever. Example 1: The DM describes a room and says „above the fire hangs the painting of a proud barbarian. In one hand he grips his spear, in the other he is holding a golden shimmering sphere...„ Example 2: While they are trading with a random shop keeper, the DM says „Ah yes my sir, a beautiful sword! And also, nothing short of a Disintegrate spell will destroy it as it´s steel is as hard as...“. Should the player notice that the DM used the trigger, he may, if he wishes, trigger a flashback, which is basically a memory that his character has in that moment. To trigger the flashback, the player says (in-game) „That reminds me of something“. Then the Flashback is played out. This character is in the spotlight for a few minutes of game time. The flashback is short and something that happened to the character years in the past. The flashback should present some sort of challenge for the character. He may for example have to befriend an NPC, kill a monster, escape an ambush or solve a riddle. If the character succeeds, he gets a reward that is still useful for the character in the present. For example, if he manages to kill the monster, he remembers that he kept something in the creature´s possession up to this day. Possible rewards: - an information about an artifact, a monster, an NPC, that the character had previously forgotten. The information helps in the current quest - The command word for a magic item in the possession of the character - a small item which the character had previously forgotten about ("ah look, I just remembered this rusty old amulet I´ve had in my backpack for years. Wonder what it does...") - the fact that an NPC is now a friend of the character, which comes handy as the goup may need his help just now If the player fails to succeed in the challenge, we cut back to the present and there is no change. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Triggered flashbacks
Top