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Triggered flashbacks
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<blockquote data-quote="Sir Robilar" data-source="post: 5393086" data-attributes="member: 75757"><p>In my mind it doesn´t really matter if the player misses the trigger. The trigger shouldn´t be too specific, so if the player misses it, the DM can reuse it again at a later point in the campaign. For example "Blind wolf" could be the name that a farmer´s wife uses when she talks about her husband, the name of a tavern the characters visit, a famous dwarven ale or it could be an actual blind wolf they encounter in the wild. </p><p></p><p>I´ve used flashbacks as described above (without triggers though) and it worked really well. The players were really into the roleplaying and they found it fleshed out their character´s backstory. In fact they had no premade backstory and were allowed to create it as the campaign was running, sometimes using the events of the flashbacks and giving them meaning in the context of their later life. (one player, after having failed a challenge: "so that explained why I became an alcoholic").</p><p></p><p>Some were into it so much that they kept me asking when their flashback would happen. Also they enjoyed the little favors they got. Sometimes it was met with humor though as some silly situations arose - "geez, how could I forget this Greataxe I´ve been carrying around for a decade, how dumb of me"</p><p></p><p>However, every flashback we played was either very short (max. 10 minutes) or if not, gave the other players the chance to contribute, although in a limited way (as an example, during one character´s flashback all other players were horribly drunk and wouldn´t be much good in helping with the conflict resolution in any way).</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 5393086, member: 75757"] In my mind it doesn´t really matter if the player misses the trigger. The trigger shouldn´t be too specific, so if the player misses it, the DM can reuse it again at a later point in the campaign. For example "Blind wolf" could be the name that a farmer´s wife uses when she talks about her husband, the name of a tavern the characters visit, a famous dwarven ale or it could be an actual blind wolf they encounter in the wild. I´ve used flashbacks as described above (without triggers though) and it worked really well. The players were really into the roleplaying and they found it fleshed out their character´s backstory. In fact they had no premade backstory and were allowed to create it as the campaign was running, sometimes using the events of the flashbacks and giving them meaning in the context of their later life. (one player, after having failed a challenge: "so that explained why I became an alcoholic"). Some were into it so much that they kept me asking when their flashback would happen. Also they enjoyed the little favors they got. Sometimes it was met with humor though as some silly situations arose - "geez, how could I forget this Greataxe I´ve been carrying around for a decade, how dumb of me" However, every flashback we played was either very short (max. 10 minutes) or if not, gave the other players the chance to contribute, although in a limited way (as an example, during one character´s flashback all other players were horribly drunk and wouldn´t be much good in helping with the conflict resolution in any way). [/QUOTE]
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