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<blockquote data-quote="PallidPatience" data-source="post: 3289320" data-attributes="member: 16932"><p>The entire set of rules is a toolset. You are free to use what you will, and abandon what you don't want to keep. The point of paying $90 for them is that you don't have to write your own, or come up with your own way to figure out the results of your players' characters' actions. You have a ready-made system right there, for it. You don't have to make a judgement call on every little thing, and what's there has already been (For the most part) play-tested for you, so most of the problems are gone, and most of the ones left over are little, or the ones that are really hard to see unless put into the hands of people who WANT to break the system.</p><p></p><p>That being said, this entire system is more like a toolkit. You can abandon the entire array of "core" classes and races for a new set, in a new world, with new magic, and an entirely different style of magic for a new feel (see Arcana Evolved, by Monte Cook). Or, you can abandon magic and fantasy races at all, and focus on truly heroic heroes (Iron Heroes).</p><p></p><p>So complain about how "unnecessary" the whole "guideline" situation is, but there you have it. It's pre-written, customizable, and supported by a bunch of people with more feedback than just your gaming group, so it's capable of finding and fixing bugs fairly quickly. They might not be fixed in the way you quite want them to be, but there's always someone else tinkering with the nearly-fully-customizable system who can maybe give you what you need if you can't or don't want to come up with it yourself.</p><p></p><p>I like the guidelines. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="PallidPatience, post: 3289320, member: 16932"] The entire set of rules is a toolset. You are free to use what you will, and abandon what you don't want to keep. The point of paying $90 for them is that you don't have to write your own, or come up with your own way to figure out the results of your players' characters' actions. You have a ready-made system right there, for it. You don't have to make a judgement call on every little thing, and what's there has already been (For the most part) play-tested for you, so most of the problems are gone, and most of the ones left over are little, or the ones that are really hard to see unless put into the hands of people who WANT to break the system. That being said, this entire system is more like a toolkit. You can abandon the entire array of "core" classes and races for a new set, in a new world, with new magic, and an entirely different style of magic for a new feel (see Arcana Evolved, by Monte Cook). Or, you can abandon magic and fantasy races at all, and focus on truly heroic heroes (Iron Heroes). So complain about how "unnecessary" the whole "guideline" situation is, but there you have it. It's pre-written, customizable, and supported by a bunch of people with more feedback than just your gaming group, so it's capable of finding and fixing bugs fairly quickly. They might not be fixed in the way you quite want them to be, but there's always someone else tinkering with the nearly-fully-customizable system who can maybe give you what you need if you can't or don't want to come up with it yourself. I like the guidelines. :-) [/QUOTE]
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