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<blockquote data-quote="Felix" data-source="post: 3289712" data-attributes="member: 3929"><p>I for one would rather WotC provide a CR system because it provides a baseline for me to apply my common sense to (eg, Drow will be more of a challenge in the Underdark), and it saves me the time from having to work out how challenging an encounter will be using "common sense".</p><p></p><p>They could have a void in the rules and say, "Do it on your own", but though they do provide a simple mechanism for designing encounters, I still have the option of doing it on my own. I'd rather they have it and I discard it than they not provide it and me not want to come up with my own challenge system for 200 monsters by myself.</p><p></p><p></p><p>Sure, there is that point. Whether we've reached that point is a whole other question.</p><p></p><p>Frankly I'm not interested in the Complete Scoundrel's "Tricks". I'm happy with the skill and feat system as it is, and don't really want it more complicated. So I'm going to leave that out, though I do like some of the effects skill tricks provide.</p><p></p><p>But it seems like that is what you want: "simpler game ... complexity with suppliments". </p><p></p><p></p><p>I think you may want to work from the other way around. Instead of asking, "What can we get rid of", you might have better luck with, "What does DnD <em>need</em>". Firstly, that seems to be the question you're acutally asking, and secondly that will lead people to post what they <em>like</em> instead of what they <em>dislike</em>, and that generally leads to happy threads.</p><p></p><p>And happy threads come from ENWorld. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>Top 5 things my DnD game needs to be DnD for me.</u></p><p style="margin-left: 20px">Mideval feel and setting, complete with castles, dungeons, ale and whores.</p> <p style="margin-left: 20px">Variety of races: Humans, Dwarves, Elves, Orcs, Goblins, Gnolls, etc.</p> <p style="margin-left: 20px">Monsters: Dragons, Manticores, Hydras, Rust Monsters, Oozes</p> <p style="margin-left: 20px">Multiple and diverse character roles and abilities working as a team. "The Party".</p> <p style="margin-left: 20px">Dice mechanics including a d20.</p><p></p><p>Most of those are flavor, and the "Dice mechanic" doesn't care too much about the specifics. Which is to say that for me, I could take or leave any particular rule in the game <em>as long as the flavor of the game remained</em>, and I would still consider it "DnD".</p></blockquote><p></p>
[QUOTE="Felix, post: 3289712, member: 3929"] I for one would rather WotC provide a CR system because it provides a baseline for me to apply my common sense to (eg, Drow will be more of a challenge in the Underdark), and it saves me the time from having to work out how challenging an encounter will be using "common sense". They could have a void in the rules and say, "Do it on your own", but though they do provide a simple mechanism for designing encounters, I still have the option of doing it on my own. I'd rather they have it and I discard it than they not provide it and me not want to come up with my own challenge system for 200 monsters by myself. Sure, there is that point. Whether we've reached that point is a whole other question. Frankly I'm not interested in the Complete Scoundrel's "Tricks". I'm happy with the skill and feat system as it is, and don't really want it more complicated. So I'm going to leave that out, though I do like some of the effects skill tricks provide. But it seems like that is what you want: "simpler game ... complexity with suppliments". I think you may want to work from the other way around. Instead of asking, "What can we get rid of", you might have better luck with, "What does DnD [i]need[/i]". Firstly, that seems to be the question you're acutally asking, and secondly that will lead people to post what they [i]like[/i] instead of what they [i]dislike[/i], and that generally leads to happy threads. And happy threads come from ENWorld. :) [u]Top 5 things my DnD game needs to be DnD for me.[/u] [indent]Mideval feel and setting, complete with castles, dungeons, ale and whores. Variety of races: Humans, Dwarves, Elves, Orcs, Goblins, Gnolls, etc. Monsters: Dragons, Manticores, Hydras, Rust Monsters, Oozes Multiple and diverse character roles and abilities working as a team. "The Party". Dice mechanics including a d20.[/indent] Most of those are flavor, and the "Dice mechanic" doesn't care too much about the specifics. Which is to say that for me, I could take or leave any particular rule in the game [i]as long as the flavor of the game remained[/i], and I would still consider it "DnD". [/QUOTE]
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