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Trimming the Fat: Three Ability Scores
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<blockquote data-quote="Sir Sebastian Hardin" data-source="post: 4089753" data-attributes="member: 54738"><p>Fair enough. You are right. I think the actual problem is that right now, it doesn't matter is you are quick, as long as you are smart or vice-versa. It is just really weird that a nerdy-smart guy is just as good as dodging things as a quick, flexible guy. I think it is ok to have both Int and Dex to modify Reflexes. ANd that's the thing: BOTH should modify the defense, not one of both. This way we would have:</p><p>-A smart guy is good at donding things, because he can calculate fast and react acordingly</p><p>-A quick guy is good at dodging because he has the physical agility and grace to do so.</p><p>-A smart AND quick guy should be BETTER than the guys above. He is smart to calculate things and has the physical capacity to act acordingly fast</p><p></p><p>The same with the other defenses. When I first heard the news that each defense was related to two aiblities I thought that was a great idea, because I thought both modifiers would matter.</p><p>Both related scores should add to the defense. I think this could solve some of the posters' worries.</p><p></p><p>Maybe it would be hard to recalculate the bonus to attacks (powers), but on the fly I came up with sometnig like this:</p><p></p><p>Instead of DEFENSE = 10 + higher related modifier, i would go with</p><p>DEFENSE = 8 +modifier 1 + modifier 2 (if this modifier includes the 1/2 level bonus it would have to be different maybe only 5 instead of 8, or maybe just 0) I'm really bad at math, so please follow my point:</p><p></p><p>so it could be:</p><p>FORTITUDE: 8 + STR mod + CON mod + 1/2 level</p><p>REFLEX: 8 + DEX mod + INT mod + 1/2 level</p><p>WILL: 8 + WIS mod + CHA mod + 1/2 level</p><p></p><p>This way BOTH abilites would be relevant for a given Defense, resulting in a more believable mechanic. (I'm considering of house-ruling it this way...I really like it)</p></blockquote><p></p>
[QUOTE="Sir Sebastian Hardin, post: 4089753, member: 54738"] Fair enough. You are right. I think the actual problem is that right now, it doesn't matter is you are quick, as long as you are smart or vice-versa. It is just really weird that a nerdy-smart guy is just as good as dodging things as a quick, flexible guy. I think it is ok to have both Int and Dex to modify Reflexes. ANd that's the thing: BOTH should modify the defense, not one of both. This way we would have: -A smart guy is good at donding things, because he can calculate fast and react acordingly -A quick guy is good at dodging because he has the physical agility and grace to do so. -A smart AND quick guy should be BETTER than the guys above. He is smart to calculate things and has the physical capacity to act acordingly fast The same with the other defenses. When I first heard the news that each defense was related to two aiblities I thought that was a great idea, because I thought both modifiers would matter. Both related scores should add to the defense. I think this could solve some of the posters' worries. Maybe it would be hard to recalculate the bonus to attacks (powers), but on the fly I came up with sometnig like this: Instead of DEFENSE = 10 + higher related modifier, i would go with DEFENSE = 8 +modifier 1 + modifier 2 (if this modifier includes the 1/2 level bonus it would have to be different maybe only 5 instead of 8, or maybe just 0) I'm really bad at math, so please follow my point: so it could be: FORTITUDE: 8 + STR mod + CON mod + 1/2 level REFLEX: 8 + DEX mod + INT mod + 1/2 level WILL: 8 + WIS mod + CHA mod + 1/2 level This way BOTH abilites would be relevant for a given Defense, resulting in a more believable mechanic. (I'm considering of house-ruling it this way...I really like it) [/QUOTE]
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