[Trinity d20] Any good?


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Well, I doubt I ever get to run it, so I can only give you an "armchair" perspective of the d20 conversion.

First off, the book looks amazing, which is a crying shame since it is only black and white with recycled art. (I've seen original books with original art that didn't look half as good.) But it seems they picked the best art from the entire library of ST Trinity books and used only the best.

The rules are very familar now to anyone who owns at least two books in this d20 series. Basically, a mesh of d20, d20 Modern and sprinkled with Spycraft vehicle chase rules. The classes are Academic, Entertainer, Investigator, Scoundrel and Warrior. The PrCs are Diplomat, Explorer, Merc, Scientist, Space Jockey, Technologist and Troubleshooter.

Even though other versions of d20 Trinity U. have simlar sounding PrCs, it's suggested you stick to the one designed for the proper era, though d20 A! Disiple and d20 Aberrant's Crusader are suggested for Trinity-era games.

The psionic template is further detailed, just as the superhuman template was detailed in Aberrant. There are quite few psionic powers available, divided in the manner expected for Trinity. To recap, you get powers every few levels, but you must get another level in your psionic template to access high level powers. You spend power points and some powers have savings throws. Teleporation powers are now included.

The super-science rules are skipped for the first time, though "stunt" rules are introduced on top of Dramatic Editing. And it seems that all the gear and vehicles in the basic Trinity book are included.

A small sidebar also mentions that you could use either d20 or d20 Modern for the game, mostly because the game uses it's own core classes and uses it's own firearm rules. The game also suggests mining d20 Future for tidbits to flesh out the game.

On that note, their advice fits my assesment of d20 Future, great for generic SF filler, but not something to base a whole game on.
 
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Von Ether said:
Even though other versions of d20 Trinity U. have simlar sounding PrCs, it's suggested you stick to the one designed for the proper era,
I kind of wish they hadn't done this. If they had gone ahead and made all three books 100% compatabile it would have been far more compelling (and useful).
 

Krieg said:
I kind of wish they hadn't done this. If they had gone ahead and made all three books 100% compatabile it would have been far more compelling (and useful).

Well the direct quote is "Some of the listed prestige classes have the same names as classes found in Adventure! and Aberrant; they were adjusted for the Unity Era, however, and should be used in place of the write-ups found in other books. In addition, the disciple from Adventure! and the crusader from Aberrant may be used as-written ..."

Oddly enough, the shared PrC's, the Merc and the Explorer are identical, only the text has been changed to fit the genre (instead of geography, they talk about "plantery geography").

On the other hand, the games have quite a few unique PrCs that are genre specific like A!'s Barbarian Lord and Trinity's Technologist.

According to quite a few who favor Aberrant, the games are too-compatable, necessitating a high-level Ab PCs to match the power level you started with in the ST version. Theoretically, you could run a PC from each game and at 1st level they'd be the same power level.
 

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