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Trinity : Darkness Revealed
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4441509" data-attributes="member: 834"><p>Cool, I love ISRA. </p><p></p><p>It's basically just a big wacky University with its hippies, Bahá'í mystics, stuffy intellectuals and even jocks. They are the most relatable order as far as I am concerned. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>They are also the easiest order to 'leave'. It is after all a university. Sooner or later you graduate. And go on to work for Trinity in your case. I assume you have something like a detective in mind? Investigative skills with some fieldwork skills.</p><p></p><p>Precognition as such isn't a mode of the Clairsentience aptitude. Visions of the future is common amongs cogs, but it's more a plot device than an actual power. It comes at the GM discretion and no precog that I know of (except probably Herzog himself) are in control of their visions, though they are recorded and acted upon if possible.* In fact, such a vision plays a minor role in the first adventure.</p><p></p><p>The closest thing to player controlled precognition comes through Psychometry. It allows the clear to see the links between things. It works much better with past links but it can also see future links in terms of probabilities.</p><p></p><p>I remember an exemple of application of psychometry from the Player's Guide where a clairsentient used it to pick up a chick; he could foresee which pickup lines would have the best probabilities of success. Lol.</p><p></p><p>*It is also an ungoing metaplot point at the time of Darkness Revealed that no precog, including proxy Herzog, can see visions past a specifc (and fast approaching) point in time. This lead most to speculate that a highly chaotic event is almost upon us. It's on every ISRAns mind at the time the series begins.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4441509, member: 834"] Cool, I love ISRA. It's basically just a big wacky University with its hippies, Bahá'í mystics, stuffy intellectuals and even jocks. They are the most relatable order as far as I am concerned. ;) They are also the easiest order to 'leave'. It is after all a university. Sooner or later you graduate. And go on to work for Trinity in your case. I assume you have something like a detective in mind? Investigative skills with some fieldwork skills. Precognition as such isn't a mode of the Clairsentience aptitude. Visions of the future is common amongs cogs, but it's more a plot device than an actual power. It comes at the GM discretion and no precog that I know of (except probably Herzog himself) are in control of their visions, though they are recorded and acted upon if possible.* In fact, such a vision plays a minor role in the first adventure. The closest thing to player controlled precognition comes through Psychometry. It allows the clear to see the links between things. It works much better with past links but it can also see future links in terms of probabilities. I remember an exemple of application of psychometry from the Player's Guide where a clairsentient used it to pick up a chick; he could foresee which pickup lines would have the best probabilities of success. Lol. *It is also an ungoing metaplot point at the time of Darkness Revealed that no precog, including proxy Herzog, can see visions past a specifc (and fast approaching) point in time. This lead most to speculate that a highly chaotic event is almost upon us. It's on every ISRAns mind at the time the series begins. [/QUOTE]
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