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<blockquote data-quote="Mal Malenkirk" data-source="post: 4442413" data-attributes="member: 834"><p>Interesting.</p><p></p><p>The Legion doesn't have 'assassins' as such, though you can call him 'special force' and end up with pretty much the same set of skill (with less street savvy and more survival training). </p><p></p><p>The mission starts as a routine investigation though it is about an aberrant attack and the control agent is suspicious enough that dipping in his budget to loan a mercenary from the 2nd can make sense. </p><p></p><p>On the other hand, Psychokinetics are the most numerous psions to work full time for Trinity. There are 25,000 PKs in the world, almost half the total psion body count. When the legion recruit you, they train you and after a 4 year term of service, you can leave, which almost 25% of legionnaire do. Considering Aeon Trinity does more dirty work than the Legion, it might be more plausible if you were one yourself. They got a higher demand for that skill set.*</p><p></p><p>The only problem is about the type of effect you want to do. TKs aren't seer; they only affect what they see. In Trinity they can't subtly stop the flow of blood to the brain by pinching an artery. Break the guy's neck, sure. Punching him in throat from a distance, yes. But not affect what's inside, even if they know exactly where everything is located. Well, in theory, if a clairsentient sensed the artery to pinch and a telepath mindlinked him to the TK, it would work. It's how teleporters jumped to area they had never seen, before their disparition. But it's not exactly convenient for assassination, eh?</p><p></p><p>The kind of thing you describe are more along the lines of what a Vitakinetics with good training in Algesis can do. By the book, when a vitakinetics mess with the body of someone, it's fairly obvious during the autopsy, but I'm more leniant in that regard. You might look in that direction. Be warned that outright killing someone by stopping his heart or something similar is rank 5. There's good game balance reason for that! It's extremely hard to protect against.</p><p></p><p>---</p><p></p><p>PS : Rising star rocks!</p><p></p><p>*The Legion is by far the most straightforward order. General Larssen sees her army as the first line of defense against aberrant. Most of her planning goes toward that end. That's why I say it has less use for assassin than Trinity. You don't assassinate an aberrant. You seek&Destroy it. There's no need to do it subtle, to make it look like an accident or avoid getting caught in that act. You just take it down. Trinity on the other hand plays a far subtler game. After reading various sourcebook, I'd rank the likelyhood of using assassins of the various orders this way:</p><p></p><p>From most to least likely:</p><p></p><p>Norça</p><p>Aeon Trinity</p><p>Orgotek</p><p>The Ministry + The Aesculopians (tied, can't decide)</p><p>The Legion</p><p>ISRA</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4442413, member: 834"] Interesting. The Legion doesn't have 'assassins' as such, though you can call him 'special force' and end up with pretty much the same set of skill (with less street savvy and more survival training). The mission starts as a routine investigation though it is about an aberrant attack and the control agent is suspicious enough that dipping in his budget to loan a mercenary from the 2nd can make sense. On the other hand, Psychokinetics are the most numerous psions to work full time for Trinity. There are 25,000 PKs in the world, almost half the total psion body count. When the legion recruit you, they train you and after a 4 year term of service, you can leave, which almost 25% of legionnaire do. Considering Aeon Trinity does more dirty work than the Legion, it might be more plausible if you were one yourself. They got a higher demand for that skill set.* The only problem is about the type of effect you want to do. TKs aren't seer; they only affect what they see. In Trinity they can't subtly stop the flow of blood to the brain by pinching an artery. Break the guy's neck, sure. Punching him in throat from a distance, yes. But not affect what's inside, even if they know exactly where everything is located. Well, in theory, if a clairsentient sensed the artery to pinch and a telepath mindlinked him to the TK, it would work. It's how teleporters jumped to area they had never seen, before their disparition. But it's not exactly convenient for assassination, eh? The kind of thing you describe are more along the lines of what a Vitakinetics with good training in Algesis can do. By the book, when a vitakinetics mess with the body of someone, it's fairly obvious during the autopsy, but I'm more leniant in that regard. You might look in that direction. Be warned that outright killing someone by stopping his heart or something similar is rank 5. There's good game balance reason for that! It's extremely hard to protect against. --- PS : Rising star rocks! *The Legion is by far the most straightforward order. General Larssen sees her army as the first line of defense against aberrant. Most of her planning goes toward that end. That's why I say it has less use for assassin than Trinity. You don't assassinate an aberrant. You seek&Destroy it. There's no need to do it subtle, to make it look like an accident or avoid getting caught in that act. You just take it down. Trinity on the other hand plays a far subtler game. After reading various sourcebook, I'd rank the likelyhood of using assassins of the various orders this way: From most to least likely: Norça Aeon Trinity Orgotek The Ministry + The Aesculopians (tied, can't decide) The Legion ISRA [/QUOTE]
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