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Trinity : Darkness Revealed
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<blockquote data-quote="kookalouris" data-source="post: 4451406" data-attributes="member: 23872"><p><strong>Character and game questions...</strong></p><p></p><p>Aw, Hell's Bell's, I'm in!...</p><p></p><p>I figure, even if I can't keep up with the posting schedule (or whatever), it'll be fun while it lasts. Besides, every science-fiction epic needs its' redshirt, alien embryo host, homicidal computer victim and Crewman #6. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Still, my apologies for the delay.</p><p></p><p>First & foremost, I will try and make a team player. It's fun to be Wolverine but not so much to be <em>around him</em>. A team of Cyclopses would work but a Team Wolverine wouldn't (and is probably a contradiction in terms).</p><p></p><p>I will place my ideas in black text (highlight to read, how do you do a spoiler?). Actually, I don't mind who reads my character ideas. I figure too much PK is its own punishment and my character won't have much to hide (in a world with telepaths, who really does?). But let me give readers the choice...</p><p></p><p></p><p><span style="color: Black"></span></p><p><span style="color: Black">For now, my character's name is 'Joe Hologram' (JH), when I make the character I will probably choose a name, aptitude, order, nationality, ethnicity and gender as different as possible so as to contrast, be a plot convenience and not overshadow.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Not only is this likely the only Trinity game I will get to play in, this is also as close as I will ever come to getting to sample the Adventure and Abberant settings as well so I will try to work some of those distant (from the point of view of 212?) backgrounds into my character background.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Also, I believed those Popular Mechanics magazines that said we would all be vacationing on the Moon and Mars by now (along with the flying cars), so the idea of actually being from an (literally) unearthly place that we actually know something about is very compelling.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Here are the few facts I am pretty sure about:</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">JH is genetically related to at least one of the early members of the Aeon Society (a Z-Ray soaked Daredevil, Mesmerist or Stalwart) <em>and</em> an Aberrant who started with the Nova Age as a true hero and then changed over the decades into a bitter travesty of super-humanity. Both ancestors are presumed dead but no body has ever been found. JH may have no real idea of his ancestral history nor the family 'tradition' of para-normality but the Aeon Society has been aware of the Hologram genetics for centuries and has kept at least cursory tabs on the Hologram clan. If his lineage is public knowledge, JH may be somewhat shunned for his 'Aberrant' blood.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">JH spent most of his childhood on a minor extrasolar colony. The colony was at least partially founded (perhaps covertly) by the Aeon Trinity to make, first and foremost, yet another outpost of Humanity should others be destroyed. Also, the colony deliberately adopted past technologies and traditions to protect against another critical loss of universal knowledge (a paperback book may not be as effective as the OpNet but it can't be as easily corrupted and/or deleted). This settlement would be the equivalent of the 22nd-Century Amish, although they can use modern tech, they generally choose not to.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">About once a year, psion recruiters would visit the colony (as with almost any other human-populated area) looking for latents, JH and about a dozen of his fellow colonists were sent to the Earth-Luna system to be examined by the various orders and, if promising, 'dunked.'</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">This was in 2114, just before the Esperanza 'landed' in Paris and the teleporters, one and all, vanished.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Desparate to reunite with his entire family and fearing them helpless before Aberrants or hostile aliens, JH threw himself into his order with one overriding goal, do whatever it took to get home.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Mark, I am not sure of the timeline, if the new bioships that can cross interstellar distances are available at game start, then JH was able to get home seven years late to find the colony abandoned, no trace of survivors or bodies. If not, then JH is still working towards getting home.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">The trauma of losing his family and not knowing their fate has dedicated JH to two overriding conclusions.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">First, there are no two humans so different that Aberrants or aliens will ever be more familiar. Thus, there is no human division of feud which matters against the very survival of the species.</span></p><p><span style="color: Black">Second, the forces against Mankind are so powerful that Psions are the best hope (maybe the only hope) for salvation and the Aeon Trinity is the best organization to lead them.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">In game terms, this makes JH an utterly loyal and resolute team player.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Despite reading my newly purchased Trinity .pdf, I have some questions I just can't seem to find the answer to. Any information would help me finalize my character.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">First, how rare are latents compared to the general population? One in a hundred would make Psions just a career choice, one in a billion would make a Psion a messiah. I assume the rate is somewhere in between. Also, how old is the typical latent when dunked?</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Second, Are there reluctant Psions? As a psi's awakening requires 'dunking', every Psion is the result of a deliberate choice (maybe not by the Psion, though). I assume that latents aren't abducted, coerced or drafted into Psionic service, the last thing an order wants is a bitter resentful Psion. And I imagine most people would jump at being a Psion.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Third, why aren't Psions 'mass-produced?' With Humanity fighting for it's very survival, why are successful Psions cloned? Or at least why aren't Psions encouraged to have large families (similar to the arranged marriages of the Psi Corps from Babylon 5). This is honestly the one aspect of the Trinity setting that makes no sense to me and I would appreciate any clarification. Humanity is fighting for its existence against super-powered enemies and the Psions are the best defense. In my opinion, Psion babies would be 'decanted' by the gross faster than you can say 'Brave New World.'</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">I look forward to anyone's questions, comments or feedback. At that point, I think I can then give a complete description and/or character sheet. Thanks in advance for any help.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Gerry</span></p><p><span style="color: Black"></span></p><p><span style="color: Black"></span></p><p><span style="color: Black"></span></p><p><span style="color: Black"></span></p></blockquote><p></p>
[QUOTE="kookalouris, post: 4451406, member: 23872"] [b]Character and game questions...[/b] Aw, Hell's Bell's, I'm in!... I figure, even if I can't keep up with the posting schedule (or whatever), it'll be fun while it lasts. Besides, every science-fiction epic needs its' redshirt, alien embryo host, homicidal computer victim and Crewman #6. :) Still, my apologies for the delay. First & foremost, I will try and make a team player. It's fun to be Wolverine but not so much to be [I]around him[/I]. A team of Cyclopses would work but a Team Wolverine wouldn't (and is probably a contradiction in terms). I will place my ideas in black text (highlight to read, how do you do a spoiler?). Actually, I don't mind who reads my character ideas. I figure too much PK is its own punishment and my character won't have much to hide (in a world with telepaths, who really does?). But let me give readers the choice... [COLOR=Black] For now, my character's name is 'Joe Hologram' (JH), when I make the character I will probably choose a name, aptitude, order, nationality, ethnicity and gender as different as possible so as to contrast, be a plot convenience and not overshadow. Not only is this likely the only Trinity game I will get to play in, this is also as close as I will ever come to getting to sample the Adventure and Abberant settings as well so I will try to work some of those distant (from the point of view of 212?) backgrounds into my character background. Also, I believed those Popular Mechanics magazines that said we would all be vacationing on the Moon and Mars by now (along with the flying cars), so the idea of actually being from an (literally) unearthly place that we actually know something about is very compelling. Here are the few facts I am pretty sure about: JH is genetically related to at least one of the early members of the Aeon Society (a Z-Ray soaked Daredevil, Mesmerist or Stalwart) [I]and[/I] an Aberrant who started with the Nova Age as a true hero and then changed over the decades into a bitter travesty of super-humanity. Both ancestors are presumed dead but no body has ever been found. JH may have no real idea of his ancestral history nor the family 'tradition' of para-normality but the Aeon Society has been aware of the Hologram genetics for centuries and has kept at least cursory tabs on the Hologram clan. If his lineage is public knowledge, JH may be somewhat shunned for his 'Aberrant' blood. JH spent most of his childhood on a minor extrasolar colony. The colony was at least partially founded (perhaps covertly) by the Aeon Trinity to make, first and foremost, yet another outpost of Humanity should others be destroyed. Also, the colony deliberately adopted past technologies and traditions to protect against another critical loss of universal knowledge (a paperback book may not be as effective as the OpNet but it can't be as easily corrupted and/or deleted). This settlement would be the equivalent of the 22nd-Century Amish, although they can use modern tech, they generally choose not to. About once a year, psion recruiters would visit the colony (as with almost any other human-populated area) looking for latents, JH and about a dozen of his fellow colonists were sent to the Earth-Luna system to be examined by the various orders and, if promising, 'dunked.' This was in 2114, just before the Esperanza 'landed' in Paris and the teleporters, one and all, vanished. Desparate to reunite with his entire family and fearing them helpless before Aberrants or hostile aliens, JH threw himself into his order with one overriding goal, do whatever it took to get home. Mark, I am not sure of the timeline, if the new bioships that can cross interstellar distances are available at game start, then JH was able to get home seven years late to find the colony abandoned, no trace of survivors or bodies. If not, then JH is still working towards getting home. The trauma of losing his family and not knowing their fate has dedicated JH to two overriding conclusions. First, there are no two humans so different that Aberrants or aliens will ever be more familiar. Thus, there is no human division of feud which matters against the very survival of the species. Second, the forces against Mankind are so powerful that Psions are the best hope (maybe the only hope) for salvation and the Aeon Trinity is the best organization to lead them. In game terms, this makes JH an utterly loyal and resolute team player. Despite reading my newly purchased Trinity .pdf, I have some questions I just can't seem to find the answer to. Any information would help me finalize my character. First, how rare are latents compared to the general population? One in a hundred would make Psions just a career choice, one in a billion would make a Psion a messiah. I assume the rate is somewhere in between. Also, how old is the typical latent when dunked? Second, Are there reluctant Psions? As a psi's awakening requires 'dunking', every Psion is the result of a deliberate choice (maybe not by the Psion, though). I assume that latents aren't abducted, coerced or drafted into Psionic service, the last thing an order wants is a bitter resentful Psion. And I imagine most people would jump at being a Psion. Third, why aren't Psions 'mass-produced?' With Humanity fighting for it's very survival, why are successful Psions cloned? Or at least why aren't Psions encouraged to have large families (similar to the arranged marriages of the Psi Corps from Babylon 5). This is honestly the one aspect of the Trinity setting that makes no sense to me and I would appreciate any clarification. Humanity is fighting for its existence against super-powered enemies and the Psions are the best defense. In my opinion, Psion babies would be 'decanted' by the gross faster than you can say 'Brave New World.' I look forward to anyone's questions, comments or feedback. At that point, I think I can then give a complete description and/or character sheet. Thanks in advance for any help. Gerry [/COLOR] [/QUOTE]
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