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<blockquote data-quote="kookalouris" data-source="post: 4453721" data-attributes="member: 23872"><p><strong>Hiding from the Boss...</strong></p><p></p><p>Mal,</p><p> </p><p>Thanks to you and all of the other players for your continued patience. I am at work and rushed so this won't seem quite so polished.</p><p> </p><p>I want to apologize if I seem like I am insisting on anything, I meant to convey that these ideas are just ideas, ultimately I want to make the best character for the group and game (there are no small roles, just small actors).</p><p> </p><p>OK, I was leaning towards Norca but a VK option could be...</p><p> </p><p>A committed healer forced to realize that he just might have to kill to save him and his (he'd be compasssionate enough to actually mourn the killing of aliens even if it wouldn't ultimately stop him).</p><p> </p><p>As far as the Norca option;</p><p> </p><p>I am cool with either a loyal Norca op or a defector to Aeon, whichever would suit the game more. It might be that JH starts the game loyal to Norca but switches loyalties to Aeon during the game (emotionally, he is half-way there now).</p><p> </p><p>Personally, I love the Transmogrify power. I have a question, though; how much could a starting PC transform (max. points in transmogrify), 'humanly possible' or inhuman combinations? Limited to only human forms, such a Norca would be best as an infiltrator, with inhuman forms, more of a combat specialist. How 'bout this? JH doesn't quite have the control to maintain a shape perfectly, there are constant shifting cosmetic differences that don't affect his combat ability but make him a useless infiltrator (and from the Norca's point of view, pretty much worthless except as an obvious Norca liason).</p><p> </p><p>I am VERY cool with the Karroo Mining Colony, it was secretly my first choice for JH's offworld colony. 'Roanoke' was just a placeholder so I didn't bias the game unecessarily (the Roanoke Colony of course being the both the first and the lost Colony of America, what got me was the 'CRO' the disappeared Elizabethans carved into a tree, it is so like ChROmatics). KMC is a great choice because they just managed to get a garbled distress call off before becoming inacessable (this increases the desparation and survivor's guilt of JH).</p><p> </p><p>Is it possible for the team to OWN a spaceship? I realize Aeon will probably make sure we have access to one.</p><p> </p><p>I think I will be ready to finally make the character after these questions are answered. And again I thank you for your patience.</p><p> </p><p>Gotta go, the Boss man is watching me...</p><p> </p><p>Gerry</p></blockquote><p></p>
[QUOTE="kookalouris, post: 4453721, member: 23872"] [b]Hiding from the Boss...[/b] Mal, Thanks to you and all of the other players for your continued patience. I am at work and rushed so this won't seem quite so polished. I want to apologize if I seem like I am insisting on anything, I meant to convey that these ideas are just ideas, ultimately I want to make the best character for the group and game (there are no small roles, just small actors). OK, I was leaning towards Norca but a VK option could be... A committed healer forced to realize that he just might have to kill to save him and his (he'd be compasssionate enough to actually mourn the killing of aliens even if it wouldn't ultimately stop him). As far as the Norca option; I am cool with either a loyal Norca op or a defector to Aeon, whichever would suit the game more. It might be that JH starts the game loyal to Norca but switches loyalties to Aeon during the game (emotionally, he is half-way there now). Personally, I love the Transmogrify power. I have a question, though; how much could a starting PC transform (max. points in transmogrify), 'humanly possible' or inhuman combinations? Limited to only human forms, such a Norca would be best as an infiltrator, with inhuman forms, more of a combat specialist. How 'bout this? JH doesn't quite have the control to maintain a shape perfectly, there are constant shifting cosmetic differences that don't affect his combat ability but make him a useless infiltrator (and from the Norca's point of view, pretty much worthless except as an obvious Norca liason). I am VERY cool with the Karroo Mining Colony, it was secretly my first choice for JH's offworld colony. 'Roanoke' was just a placeholder so I didn't bias the game unecessarily (the Roanoke Colony of course being the both the first and the lost Colony of America, what got me was the 'CRO' the disappeared Elizabethans carved into a tree, it is so like ChROmatics). KMC is a great choice because they just managed to get a garbled distress call off before becoming inacessable (this increases the desparation and survivor's guilt of JH). Is it possible for the team to OWN a spaceship? I realize Aeon will probably make sure we have access to one. I think I will be ready to finally make the character after these questions are answered. And again I thank you for your patience. Gotta go, the Boss man is watching me... Gerry [/QUOTE]
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