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<blockquote data-quote="Mal Malenkirk" data-source="post: 4453850" data-attributes="member: 834"><p>No, you can't own a spaceship. It's not entirely beyond the scope of a Trinity campaign, but it's both beyond and below the scope of <em>this</em> campaign. It's beyond the scope because operative shouldn't be wealthy enough to own a spaceship. It's also below the scope because the kind of ship a player could own would realistically only have a range of Earh to Moon which is just not enough.</p><p></p><p></p><p></p><p>What you suggest is simply a psion who has transmogrif 1 or 2. </p><p> </p><p>At rank 1 you can make gross change to your body such as shaping your hands like knives, armoring yourself or enlarging your feet to the size (and functionality) of miniskis.</p><p></p><p>At rank 2 you can retain functionality even if your shape should make it impossible. It means that you can flatten like a pancake or fit your arm through a mail slot and open the door from the inside. ACME stuff, basically. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Rank 3 allows for fijne transformation such as shapeshifting or turning your fingers into lockpicks.</p><p></p><p>It is a progression. If someone can shapeshift, it makes no sense that he can't do the 'inhuman' transformation because that is what he first learned. He wouldn't have become a shapeshifter today if he hadn't first mastered the basics. But the other way around is extremely common. While just about every Norca can turn his hands into knives, I expect that not even 50% of Norcas have Transmogrify 3.</p><p></p><p>Most of the combat potential of transmogrify is available right there at rank 1</p><p></p><p>But Adaptation and Psychomorphing are the reasons biokinetics can be so tough in combat if you ask me.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4453850, member: 834"] No, you can't own a spaceship. It's not entirely beyond the scope of a Trinity campaign, but it's both beyond and below the scope of [I]this[/I] campaign. It's beyond the scope because operative shouldn't be wealthy enough to own a spaceship. It's also below the scope because the kind of ship a player could own would realistically only have a range of Earh to Moon which is just not enough. What you suggest is simply a psion who has transmogrif 1 or 2. At rank 1 you can make gross change to your body such as shaping your hands like knives, armoring yourself or enlarging your feet to the size (and functionality) of miniskis. At rank 2 you can retain functionality even if your shape should make it impossible. It means that you can flatten like a pancake or fit your arm through a mail slot and open the door from the inside. ACME stuff, basically. ;) Rank 3 allows for fijne transformation such as shapeshifting or turning your fingers into lockpicks. It is a progression. If someone can shapeshift, it makes no sense that he can't do the 'inhuman' transformation because that is what he first learned. He wouldn't have become a shapeshifter today if he hadn't first mastered the basics. But the other way around is extremely common. While just about every Norca can turn his hands into knives, I expect that not even 50% of Norcas have Transmogrify 3. Most of the combat potential of transmogrify is available right there at rank 1 But Adaptation and Psychomorphing are the reasons biokinetics can be so tough in combat if you ask me. [/QUOTE]
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