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<blockquote data-quote="Mal Malenkirk" data-source="post: 4458730" data-attributes="member: 834"><p><strong><span style="font-size: 10px">Electrokinesis</span></strong></p><p></p><p>Misc.</p><p></p><p>Range: Technokinesis powers normally have a range of touch unless you use the transmit power (rank 3).</p><p></p><p>Shock: You may shock your friends if trying to do a helpful power on them.</p><p></p><p>Visibe Effect: Ongoing EK effects aren't the most subtle; flickers of light, small electriuc arc etc. betray the power. High score in Photokinesis can counteract hide this.</p><p></p><p>Basic Technique : Static Burst. For free you can give a nasty static shock at will. No harm but is rather distracting.</p><p></p><p>Also: Energy Awareness. You can sense enery pattern around you.</p><p></p><p><strong>Electromanipulation</strong></p><p></p><p>Rank 1: Holistic Effect. You can study a living creature (that includes bioware) nervous system as a whole and modestly affect it. Waking up someone instantly (as if he had taken five red bull) or slowing down reactions are examples of this.</p><p></p><p>Rank 2: Bioelectrical awareness. Honestly, not the best differentiated rank in the book. You can be more specific in your study and fine tune your action on the nervous system. You could use it to gain success on dodge test against one man (you read his reactions) for example or diagnose neurological disorder. Another improvement is that you can see residual trace of creatures who have left or recently died. You can't match psychometry but it can be helpful. </p><p></p><p>Rank 3: Personal Enhancement. You can affect and improve your own system. (modestly) increased reflexes, raising your intelligence, shielding yourself against electrical effect etc.</p><p></p><p><strong>Technokinesis</strong></p><p></p><p>Rank 1: Modify. Very basic stuff: Turn the machine on or off, (blindly) erase data etc.</p><p></p><p>Rank 2: Tap. You can read the raw data contained in the device and make holistic evaluations and modifications. At that level you can do the whol hacker schtick.</p><p></p><p>---</p><p></p><p><strong><span style="font-size: 10px">Psychokinetics</span></strong></p><p></p><p>misc.</p><p></p><p>Collateral effect; PK powers are not pure creation of the psion and usually draw on the environment. So if you create ice, you suck the surrounding moisture out of the air and there isn't enough, it doesn't work. Same with fire and oxygen.</p><p></p><p>Extreme Success; result of 10s on the psi roll translate to an extra damage dice when attacking with psi.</p><p></p><p>Physical Effect: Victims can resist physically direct PK attacks. Might can be used to resist TK, for example.</p><p></p><p><strong>Pyrokinesis</strong></p><p></p><p>Rank 1: Heat Distribution. That's mostly used to diffuse heat and therefore protect yourself and your allies from it. I'm sure a clever player can fund other use for it.</p><p></p><p>Rank 2: Heat Gas. It does what it says. It can be used to do bashing damage by heating the air around target(s) or explode a tire by increasing the pressure (heating the air inside).</p><p></p><p>Rank 3: Ignite. If there is combustible around you can start a sustained fire but you can simply use the power to do a fireball effect in the air.</p><p></p><p>Rank 4: Liquefy. You can liquefy solids. </p><p></p><p>---</p><p></p><p>Telepathy; Ithuriel has the book so I'll spare you and me the descriptions.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4458730, member: 834"] [B][SIZE="2"]Electrokinesis[/SIZE][/B] Misc. Range: Technokinesis powers normally have a range of touch unless you use the transmit power (rank 3). Shock: You may shock your friends if trying to do a helpful power on them. Visibe Effect: Ongoing EK effects aren't the most subtle; flickers of light, small electriuc arc etc. betray the power. High score in Photokinesis can counteract hide this. Basic Technique : Static Burst. For free you can give a nasty static shock at will. No harm but is rather distracting. Also: Energy Awareness. You can sense enery pattern around you. [B]Electromanipulation[/B] Rank 1: Holistic Effect. You can study a living creature (that includes bioware) nervous system as a whole and modestly affect it. Waking up someone instantly (as if he had taken five red bull) or slowing down reactions are examples of this. Rank 2: Bioelectrical awareness. Honestly, not the best differentiated rank in the book. You can be more specific in your study and fine tune your action on the nervous system. You could use it to gain success on dodge test against one man (you read his reactions) for example or diagnose neurological disorder. Another improvement is that you can see residual trace of creatures who have left or recently died. You can't match psychometry but it can be helpful. Rank 3: Personal Enhancement. You can affect and improve your own system. (modestly) increased reflexes, raising your intelligence, shielding yourself against electrical effect etc. [B]Technokinesis[/B] Rank 1: Modify. Very basic stuff: Turn the machine on or off, (blindly) erase data etc. Rank 2: Tap. You can read the raw data contained in the device and make holistic evaluations and modifications. At that level you can do the whol hacker schtick. --- [B][SIZE="2"]Psychokinetics[/SIZE][/B] misc. Collateral effect; PK powers are not pure creation of the psion and usually draw on the environment. So if you create ice, you suck the surrounding moisture out of the air and there isn't enough, it doesn't work. Same with fire and oxygen. Extreme Success; result of 10s on the psi roll translate to an extra damage dice when attacking with psi. Physical Effect: Victims can resist physically direct PK attacks. Might can be used to resist TK, for example. [B]Pyrokinesis[/B] Rank 1: Heat Distribution. That's mostly used to diffuse heat and therefore protect yourself and your allies from it. I'm sure a clever player can fund other use for it. Rank 2: Heat Gas. It does what it says. It can be used to do bashing damage by heating the air around target(s) or explode a tire by increasing the pressure (heating the air inside). Rank 3: Ignite. If there is combustible around you can start a sustained fire but you can simply use the power to do a fireball effect in the air. Rank 4: Liquefy. You can liquefy solids. --- Telepathy; Ithuriel has the book so I'll spare you and me the descriptions. [/QUOTE]
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