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Trinity : Darkness Revealed
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4465030" data-attributes="member: 834"><p>As far as Trinity is concerned, this is a routine investigation. You can't really expect them to approve the use of <em>grenades</em>! Inside a space colony, no less.</p><p></p><p>If you really want them, you'll have to go black market. You have the wealth for it (four dots!), your contact score should help but you may need some assistance from a Savvy character in order to do it in a timely manner.</p><p></p><p>Note though that the Ignite power just Ignites stuff. Any fire based grenade, such as phosphorus, also ignite the target, leaving you with no need to use your powers on top of it. You'd need PK 5 to make it worse by increasing the intensity of the fire. </p><p></p><p>If what you want is simply to douse a target in combustible and light him up, all you need is to throw a bottle made of weak glass and filled with whatever combustible you found at the convenience store. Then you use the fireball effect you can do at PK 3 and <em>voilà</em>. If the bottle missed, too bad, you still fireball the guy. If both hit, you crack out the bag of marshmallow and sit back.</p><p></p><p>The back up weapon; Joan just shrugs and tells you to take a second handgun of your choice. Note that the more concealed weapons your carry, the easier it is to notice. I recommand the Banji Cyclone because it is the smallest. </p><p></p><p>None of these guns can be enhanced <em>directly</em> by PK unless you mean formatted. In that case, she mentioned a few that were biotech. Formatted bioweapon increase the accuracy by 2 dice and the damage by 1. Out of the top of my mind, I think that all those mentioned had a formatting tolerance of 1 so I expect everyone will probably choose such a weapon.</p><p></p><p>Fighting gloves; sure. Trinity is happy to provide just about any non-lethal weapons with a cost of 2 or less that you can think of. That includes Taser. </p><p></p><p>Again, remember that it's easeir to notice multiple concealed weapons than just one or two.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4465030, member: 834"] As far as Trinity is concerned, this is a routine investigation. You can't really expect them to approve the use of [I]grenades[/I]! Inside a space colony, no less. If you really want them, you'll have to go black market. You have the wealth for it (four dots!), your contact score should help but you may need some assistance from a Savvy character in order to do it in a timely manner. Note though that the Ignite power just Ignites stuff. Any fire based grenade, such as phosphorus, also ignite the target, leaving you with no need to use your powers on top of it. You'd need PK 5 to make it worse by increasing the intensity of the fire. If what you want is simply to douse a target in combustible and light him up, all you need is to throw a bottle made of weak glass and filled with whatever combustible you found at the convenience store. Then you use the fireball effect you can do at PK 3 and [I]voilà[/I]. If the bottle missed, too bad, you still fireball the guy. If both hit, you crack out the bag of marshmallow and sit back. The back up weapon; Joan just shrugs and tells you to take a second handgun of your choice. Note that the more concealed weapons your carry, the easier it is to notice. I recommand the Banji Cyclone because it is the smallest. None of these guns can be enhanced [I]directly[/I] by PK unless you mean formatted. In that case, she mentioned a few that were biotech. Formatted bioweapon increase the accuracy by 2 dice and the damage by 1. Out of the top of my mind, I think that all those mentioned had a formatting tolerance of 1 so I expect everyone will probably choose such a weapon. Fighting gloves; sure. Trinity is happy to provide just about any non-lethal weapons with a cost of 2 or less that you can think of. That includes Taser. Again, remember that it's easeir to notice multiple concealed weapons than just one or two. [/QUOTE]
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