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<blockquote data-quote="Greybar" data-source="post: 1047908" data-attributes="member: 4938"><p>Particle Man: this is pretty much what my player is looking to do. And more power to him, but here are some defenses:</p><p></p><p>* I would allow a Tumble check to get to a stand without an AoO. Maybe let the Tumble check result be the AC against the AoO? Or just a flat test at DC20? I though this was in Sword'n'Fist but I couldn't find it.</p><p></p><p>* Crawl/roll out of threatened hex, then stand up. Would crawling 5ft away from your opponent open up to an AoO?</p><p></p><p>john</p></blockquote><p></p>
[QUOTE="Greybar, post: 1047908, member: 4938"] Particle Man: this is pretty much what my player is looking to do. And more power to him, but here are some defenses: * I would allow a Tumble check to get to a stand without an AoO. Maybe let the Tumble check result be the AC against the AoO? Or just a flat test at DC20? I though this was in Sword'n'Fist but I couldn't find it. * Crawl/roll out of threatened hex, then stand up. Would crawling 5ft away from your opponent open up to an AoO? john [/QUOTE]
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