Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip and Stay down
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vurt" data-source="post: 1049189" data-attributes="member: 1547"><p>If by "prone" you simply mean "lying on the ground" then I agree with you, it is pretty pointless. If, however, as some folks feel, "prone" includes "standing up from prone", then it is indeed, quite advantageous to trip. My point was actually to show how silly the arguement is that if it's not explicitly denied in the rulebook you then should be able to do it. Common sense and reason must step in somewhere.</p><p> </p><p></p><p></p><p>Can Unlucky drink his potion while prone? If so, then he can drink the whole potion and gets the full benefits, even if he is tripped. The trip interrupts his action, but I don't see why he can't finish it.</p><p></p><p>Can Unlucky keep getting up from prone after he's been tripped while trying to get up from prone? That seems a little unreasonable. At least, not without using up another move action to so so. </p><p></p><p>If you think it is reasonable, then clearly, tripping someone who is using their move action to move 30 ft. through your threatened space allows them, paradoxially, to keep moving to the full extent of the 30 ft. mark after you successfully trip them as part of their original action. I haven't read any rules explicitly preventing this, but do you feel that this is within the spirit of the trip attack?</p><p></p><p></p><p></p><p></p><p>In my games, if you can perform whatever it was you were attempting to do while being tripped while standing or while prone, then the action is completed after the AOO triggered trip is resolved.</p><p></p><p></p><p></p><p>Far from being unbalanced, there are still plenty of options! Wizards can cast defensively and thereby avoid AOO in the first place! Or they can perform the withdraw maneuver to safely move back out of the threatened space and then unload on their next turn. Combatants who are fully concealed (ie. invisibility) do not draw AOO in a threatened space. Creative use the battlefield may provide some form of cover, which negates AOO. Spreading out and switching to ranged attacks can turn Tripper into a pincushion. Levitate above the battlefield and your Wizard is safe from his trip attacks. Blind him so he can't perform AOO. Tumblers can potentially engage Tripper without suffering his AOO. Gang up on Tripper and grapple him; let's see him try to use that spiked chain from the bottom of a dogpile. Someone will get through, either by soaking up all his AOO or by having him fail on some of his trip attempts. Step out of his threatened space and charm him, and get him working on your side for a bit!</p><p></p><p></p><p></p><p>I fully agree with you on the states/worms thing. (That wasn't actually me you had quoted on that.) But as a DM, I'm far more worried about the party barbarian power attacking with her greataxe than I am of the monk trying to trip one of his opponents and keep him down. Far from every combat degenerating into a trip-fest, now people have viable and effective combat options other than using the biggest two-handed weapon available to max out their damage.</p><p></p><p>-- Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 1049189, member: 1547"] If by "prone" you simply mean "lying on the ground" then I agree with you, it is pretty pointless. If, however, as some folks feel, "prone" includes "standing up from prone", then it is indeed, quite advantageous to trip. My point was actually to show how silly the arguement is that if it's not explicitly denied in the rulebook you then should be able to do it. Common sense and reason must step in somewhere. Can Unlucky drink his potion while prone? If so, then he can drink the whole potion and gets the full benefits, even if he is tripped. The trip interrupts his action, but I don't see why he can't finish it. Can Unlucky keep getting up from prone after he's been tripped while trying to get up from prone? That seems a little unreasonable. At least, not without using up another move action to so so. If you think it is reasonable, then clearly, tripping someone who is using their move action to move 30 ft. through your threatened space allows them, paradoxially, to keep moving to the full extent of the 30 ft. mark after you successfully trip them as part of their original action. I haven't read any rules explicitly preventing this, but do you feel that this is within the spirit of the trip attack? In my games, if you can perform whatever it was you were attempting to do while being tripped while standing or while prone, then the action is completed after the AOO triggered trip is resolved. Far from being unbalanced, there are still plenty of options! Wizards can cast defensively and thereby avoid AOO in the first place! Or they can perform the withdraw maneuver to safely move back out of the threatened space and then unload on their next turn. Combatants who are fully concealed (ie. invisibility) do not draw AOO in a threatened space. Creative use the battlefield may provide some form of cover, which negates AOO. Spreading out and switching to ranged attacks can turn Tripper into a pincushion. Levitate above the battlefield and your Wizard is safe from his trip attacks. Blind him so he can't perform AOO. Tumblers can potentially engage Tripper without suffering his AOO. Gang up on Tripper and grapple him; let's see him try to use that spiked chain from the bottom of a dogpile. Someone will get through, either by soaking up all his AOO or by having him fail on some of his trip attempts. Step out of his threatened space and charm him, and get him working on your side for a bit! I fully agree with you on the states/worms thing. (That wasn't actually me you had quoted on that.) But as a DM, I'm far more worried about the party barbarian power attacking with her greataxe than I am of the monk trying to trip one of his opponents and keep him down. Far from every combat degenerating into a trip-fest, now people have viable and effective combat options other than using the biggest two-handed weapon available to max out their damage. -- Vurt [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip and Stay down
Top