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General Tabletop Discussion
*Pathfinder & Starfinder
Trip, AoO and Combat Reflexes...
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<blockquote data-quote="Ramm83" data-source="post: 6849581" data-attributes="member: 6780343"><p>So here is the thing, in the party of my players is a dward with improved trip and a reach weapon. He also has combat reflexes. Then there is a rogue knifemaster with Combat reflexes, a Summoner's Eidolon with combat reflexes and the Ranger's boon companion has Bite + Trip as well. </p><p>Combat starts with a creature medium size and charges, since he comes into threat range of the dwarf, the dwarf can make an AoO and can trip the dude, if more people charge he can trip two or three. Since his trip is high enough most people get tripped 70-80% of the time.</p><p>Now they are prone and everyone melee gangs up on them, what happens next is when they try to stand up every PC gets AoO multiple times by the rogue and dwarf and eidolon since they have Combat Reflexes, and the rogue even has Sneak Attack on it (and +4 to hit from prone), next the dwarf who has readied his action can trip one as he is up with his attack and the cheetah can try as well.</p><p>Now i don't care about all this cause well it is what they are specialized in and as soon as they come across Huge or larger creatures, or flying ones or even archers/spellcasters this trick doesn't work anymore. But my question is the following.. How would u play a fighter who has been tripped and tries to stand up surrounded by enemy's. Would u either let him on the ground and fight from there, fight defensively, surrender? Or is there a way he can stand up from prone defensively? If i was in a spot like that, when your down and surrounded it is game over ( this is true for real life as well ) and best u can do is defend yourself in the hope they don't kill you. Any advice is welcome</p></blockquote><p></p>
[QUOTE="Ramm83, post: 6849581, member: 6780343"] So here is the thing, in the party of my players is a dward with improved trip and a reach weapon. He also has combat reflexes. Then there is a rogue knifemaster with Combat reflexes, a Summoner's Eidolon with combat reflexes and the Ranger's boon companion has Bite + Trip as well. Combat starts with a creature medium size and charges, since he comes into threat range of the dwarf, the dwarf can make an AoO and can trip the dude, if more people charge he can trip two or three. Since his trip is high enough most people get tripped 70-80% of the time. Now they are prone and everyone melee gangs up on them, what happens next is when they try to stand up every PC gets AoO multiple times by the rogue and dwarf and eidolon since they have Combat Reflexes, and the rogue even has Sneak Attack on it (and +4 to hit from prone), next the dwarf who has readied his action can trip one as he is up with his attack and the cheetah can try as well. Now i don't care about all this cause well it is what they are specialized in and as soon as they come across Huge or larger creatures, or flying ones or even archers/spellcasters this trick doesn't work anymore. But my question is the following.. How would u play a fighter who has been tripped and tries to stand up surrounded by enemy's. Would u either let him on the ground and fight from there, fight defensively, surrender? Or is there a way he can stand up from prone defensively? If i was in a spot like that, when your down and surrounded it is game over ( this is true for real life as well ) and best u can do is defend yourself in the hope they don't kill you. Any advice is welcome [/QUOTE]
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