Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip? Disarm? Sunder? Gone forever?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SDOgre" data-source="post: 4260205" data-attributes="member: 67344"><p>Let me see if I can't infuse a little history logic in this discussion if I may. </p><p></p><p>I agree that I've always had issues with how easy trip, disarm, and sunder were in 3E. They could make big bad guys look stupid and took away from the heroic clash feel of the fight in most cases. But I also had a historic problem.</p><p></p><p>Disarm is really a move developed in fencing. The fencing style of fighting developed after the middle ages. </p><p></p><p>1. With the introduction of cannons and primitive guns it no longer made sense to wear heavy armor (ala the late medieval knight) it just slowed you down and didn't provide any reasonable protection. </p><p></p><p>2. If your enemy is not wearing heavy armor there is no reason to use big heavy weapons. They're just slow. A quicker weapon makes more sense. </p><p></p><p>3. Light quick weapons led to the development of what we might call the fencing style of fighting, particularly in duels, where disarming a foe could humiliate him. You had no intention of killing him.</p><p></p><p>This style of fighting for me doesn't have the medieval feel because it was developed after the middle ages. So I've never liked it in my games. In the middle ages the best way to disarm a foe was to knock the weapon out of his hand with a vicious blow or cut off his hand.</p><p></p><p>Trip is something that would always be useful but not easy to do in combat. Thus something that happened by luck or someone really skilled at it.</p><p></p><p>Sundering of weapons was something that happened in combat all the time but not by choice as much as by chance. Weapons in the middle ages were made of iron, not steel, and breaking was a part of combat, thus a knight always carried more than one weapon.</p><p></p><p>Sundering shields, well, that was more a factor of the type of weapon your enemy was using and the durability of your shield.</p><p></p><p>Either way sundering was very difficult to do on purpose it was more a random part of combat.</p><p></p><p>Sorry for the long post. I teach history for a living. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SDOgre, post: 4260205, member: 67344"] Let me see if I can't infuse a little history logic in this discussion if I may. I agree that I've always had issues with how easy trip, disarm, and sunder were in 3E. They could make big bad guys look stupid and took away from the heroic clash feel of the fight in most cases. But I also had a historic problem. Disarm is really a move developed in fencing. The fencing style of fighting developed after the middle ages. 1. With the introduction of cannons and primitive guns it no longer made sense to wear heavy armor (ala the late medieval knight) it just slowed you down and didn't provide any reasonable protection. 2. If your enemy is not wearing heavy armor there is no reason to use big heavy weapons. They're just slow. A quicker weapon makes more sense. 3. Light quick weapons led to the development of what we might call the fencing style of fighting, particularly in duels, where disarming a foe could humiliate him. You had no intention of killing him. This style of fighting for me doesn't have the medieval feel because it was developed after the middle ages. So I've never liked it in my games. In the middle ages the best way to disarm a foe was to knock the weapon out of his hand with a vicious blow or cut off his hand. Trip is something that would always be useful but not easy to do in combat. Thus something that happened by luck or someone really skilled at it. Sundering of weapons was something that happened in combat all the time but not by choice as much as by chance. Weapons in the middle ages were made of iron, not steel, and breaking was a part of combat, thus a knight always carried more than one weapon. Sundering shields, well, that was more a factor of the type of weapon your enemy was using and the durability of your shield. Either way sundering was very difficult to do on purpose it was more a random part of combat. Sorry for the long post. I teach history for a living. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip? Disarm? Sunder? Gone forever?
Top