Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip? Disarm? Sunder? Gone forever?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ipissimus" data-source="post: 4260537" data-attributes="member: 41514"><p>Good points all, though there is also a dramatic side to the game as well.</p><p></p><p>I've found that most gamers I know don't really play the game like real life, though, they want to play it like a movie. And fair enough, what's a fantasy game without the fantasy? Pick any fictional samurai, jedi or pirate and that's what they want to feel like while playing DnD.</p><p></p><p>I think there's a strong case for making disarms, sunders, etc. martial encounter powers rather than feats. Or perhaps a feat that gives it as an encounter or daily power. For one, all the fictional characters I can think of for whom these types of maneuvers are commonplace are highly skilled combatants, going into the realms of superhuman skill with their chosen weapon (Zatoichi, I'm looking at you). Even then, they don't overuse the ability, because that would be boring.</p><p></p><p>On the other side, you want to make them effective without becoming overused. These things work in drama where pacing dictates combat rather than effectiveness. The problem with 3E disarm, grapple, trip, sunder is that once the players 'get' the rules and build a character around them, all they tend to do is the one move over and over and over ad infinitum. It's essentially the same problem I had with straight attacks in 3E: roll dice, deal damage... yay... go to sleep until your next turn... repeat forever...</p><p></p><p>Yeah, now chomping at the bit for Martial Power.</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 4260537, member: 41514"] Good points all, though there is also a dramatic side to the game as well. I've found that most gamers I know don't really play the game like real life, though, they want to play it like a movie. And fair enough, what's a fantasy game without the fantasy? Pick any fictional samurai, jedi or pirate and that's what they want to feel like while playing DnD. I think there's a strong case for making disarms, sunders, etc. martial encounter powers rather than feats. Or perhaps a feat that gives it as an encounter or daily power. For one, all the fictional characters I can think of for whom these types of maneuvers are commonplace are highly skilled combatants, going into the realms of superhuman skill with their chosen weapon (Zatoichi, I'm looking at you). Even then, they don't overuse the ability, because that would be boring. On the other side, you want to make them effective without becoming overused. These things work in drama where pacing dictates combat rather than effectiveness. The problem with 3E disarm, grapple, trip, sunder is that once the players 'get' the rules and build a character around them, all they tend to do is the one move over and over and over ad infinitum. It's essentially the same problem I had with straight attacks in 3E: roll dice, deal damage... yay... go to sleep until your next turn... repeat forever... Yeah, now chomping at the bit for Martial Power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trip? Disarm? Sunder? Gone forever?
Top