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*Pathfinder & Starfinder
Trip? Disarm? Sunder? Gone forever?
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<blockquote data-quote="el-remmen" data-source="post: 4266762" data-attributes="member: 11"><p>I love these kinds of blanket statements.</p><p></p><p>Context is everything, and while disarming (for example) is a sub-optimal choice in most situations w/o specific feats - the whole point is that it still exists as a choice - what matters to me is not that it is likely to fail - but rather that in the context of a desperate situation when that calls for the villain to be disarmed before he can stick the mystic doo-dad in the cosmic whatsit (because, let's say, that even a solid crit won't do enough to take the foe out in one hit) - if the disarm were to succeed, it is all about the excitement in that moment against the odds.</p><p></p><p>Otherwise, it shouldn't be easy without training - it should only be possible.</p><p></p><p>In other words, I have seen people try it (and both fail and succeed) without the associated feats - because the D&D game I play is a game of high adventure against difficult odds, not a game of carefully calculated mathematical probability weighed against consequences. </p><p></p><p>But everyone plays a different game, I guess . . .</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4266762, member: 11"] I love these kinds of blanket statements. Context is everything, and while disarming (for example) is a sub-optimal choice in most situations w/o specific feats - the whole point is that it still exists as a choice - what matters to me is not that it is likely to fail - but rather that in the context of a desperate situation when that calls for the villain to be disarmed before he can stick the mystic doo-dad in the cosmic whatsit (because, let's say, that even a solid crit won't do enough to take the foe out in one hit) - if the disarm were to succeed, it is all about the excitement in that moment against the odds. Otherwise, it shouldn't be easy without training - it should only be possible. In other words, I have seen people try it (and both fail and succeed) without the associated feats - because the D&D game I play is a game of high adventure against difficult odds, not a game of carefully calculated mathematical probability weighed against consequences. But everyone plays a different game, I guess . . . [/QUOTE]
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Trip? Disarm? Sunder? Gone forever?
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