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<blockquote data-quote="Felix" data-source="post: 3177115" data-attributes="member: 3929"><p>The special manaeuvers really are only useful against a part of the PC's opponents:</p><p></p><p><strong>Trip:</strong> Useful against corporeal, bipedal, medium-sized non-casters. (Non-casters because a Caster will [should] just Dimension Door out of there.)</p><p></p><p><strong>Sunder:</strong> Useful against smaller-than-your-weapon manufactured-weapon wielding non-casters, Hydras, and casters using wands, staves, etc. that don't have the good sense to either Dimension Door out or have Mirror Image up.</p><p></p><p><strong>Grappling:</strong> Useful against bipedal non-natural weapon using low-Str, low-BAB, medium or smaller opponents without Escape Artist or Dimension Door.</p><p></p><p>Sure, these manaeuvers are good against these kinds of opponents, and they can seem overpowering when the majority of enemies are these kinds of opponents, but as soon as the enemy doesn't fit nicely into one of these descriptions, the manaeuver becomes very much less effective.</p><p></p><p>---</p><p></p><p>Re: Sunder</p><p></p><p>I think the best reason for Sunder as an attack action is hydra-fighting; I want my greatsword wielding fighter to be able to take out two or three heads a round. [<em>Note that this is not a comment on what the rules say, but rather on how I think they should work.</em>]</p></blockquote><p></p>
[QUOTE="Felix, post: 3177115, member: 3929"] The special manaeuvers really are only useful against a part of the PC's opponents: [b]Trip:[/b] Useful against corporeal, bipedal, medium-sized non-casters. (Non-casters because a Caster will [should] just Dimension Door out of there.) [b]Sunder:[/b] Useful against smaller-than-your-weapon manufactured-weapon wielding non-casters, Hydras, and casters using wands, staves, etc. that don't have the good sense to either Dimension Door out or have Mirror Image up. [b]Grappling:[/b] Useful against bipedal non-natural weapon using low-Str, low-BAB, medium or smaller opponents without Escape Artist or Dimension Door. Sure, these manaeuvers are good against these kinds of opponents, and they can seem overpowering when the majority of enemies are these kinds of opponents, but as soon as the enemy doesn't fit nicely into one of these descriptions, the manaeuver becomes very much less effective. --- Re: Sunder I think the best reason for Sunder as an attack action is hydra-fighting; I want my greatsword wielding fighter to be able to take out two or three heads a round. [[i]Note that this is not a comment on what the rules say, but rather on how I think they should work.[/i]] [/QUOTE]
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