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*Pathfinder & Starfinder
Trip is an Encounter Power now
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<blockquote data-quote="Bishmon" data-source="post: 4090280" data-attributes="member: 56176"><p>I can understand why people are disappointed about trip being a per-encounter power. I mean, theoretically, someone in real life could try a 'trip' whenever they wanted.</p><p></p><p>But they've already tried the 'theoretical' approach in the 3E rules. What we ended up seeing is fighters that either never tried a trip, which is unrealistic, or fighters that built their skills around tripping and did it nearly every round, which is also unrealistic.</p><p></p><p>So for 4E, they're trying the more 'practical' approach. Due to a number of overly complex reasons that they don't want to replicate in the rules, in real life you only get trip attempts every few minutes. So they're replicating that by making it a per-encounter power.</p><p></p><p>Like I said, I think that's a pretty elegant solution to a tricky problem. There's a million reasons why that theoretically shouldn't work like that, but practically, if you're willing to fine even one reason why it does work, I think it'll be a good mechanic. Not perfect, but good enough, and certainly better than what was in 3E.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4090280, member: 56176"] I can understand why people are disappointed about trip being a per-encounter power. I mean, theoretically, someone in real life could try a 'trip' whenever they wanted. But they've already tried the 'theoretical' approach in the 3E rules. What we ended up seeing is fighters that either never tried a trip, which is unrealistic, or fighters that built their skills around tripping and did it nearly every round, which is also unrealistic. So for 4E, they're trying the more 'practical' approach. Due to a number of overly complex reasons that they don't want to replicate in the rules, in real life you only get trip attempts every few minutes. So they're replicating that by making it a per-encounter power. Like I said, I think that's a pretty elegant solution to a tricky problem. There's a million reasons why that theoretically shouldn't work like that, but practically, if you're willing to fine even one reason why it does work, I think it'll be a good mechanic. Not perfect, but good enough, and certainly better than what was in 3E. [/QUOTE]
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Trip is an Encounter Power now
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